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kõige imelikum reegel... (3e)

Original, 2e, 3e, 3.5e Dungeons & Dragons ning ka alternatiivne d20 kraam

Moderaatorid: surra, mart, Teemon, Irve

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PostitusPostitas Teemon 19:14 3. Veebr 2003

seda kyll eriti rollim2nguks ei nimetaks, pigem metateadmiste (oma hit pointsad ning arvutused, kuipalju d2mmi kukkumise eest peaks saama) selge rakendamine ingame situatsioonis
kui mina oleksin DM olnud, siis oleksin arvatavasti tornist hyppajale n2idanud, et torn on torn. st sellise nelja-viiekordse (v6i rohkemgi) maja puhul (15m+) vilistanud nendele hit pointsadele ning lasnud m2ngijal % veeretada. kui viskab oma leveli 2ra, siis j22b ellu. vastasel juhul mitte.

aga selle otsuse eelduseks on selge fakt, et m2ngija otsustab out-game teadmisi kasutades m6ngureeglites leiduvaid auke 2ra kasutada. nii see lihtsalt ei k2i, mis sest, et raamatus kirjas. kui k6iki reegleid 100% raamatust n2puga j2rge ajades m2ngida, siis ei tule sellest m2ngust midagi v2lja, kuna ykski asi pole t2iuslik
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PostitusPostitas Udutont 23:32 3. Veebr 2003

Udutont
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PostitusPostitas p3c 13:49 4. Veebr 2003

sellised on väga kahetsusväärsed situatsioonid, kus HP-de rohkus takistab mänguilu. meie oleme sellistel puhkudel kasutanud kodukootud reegleid. näiteks situatsioon: sind hoitakse kinni ja sulle on nuga kõrile pandud. sellisel juhul rabelemine või vastuhakkamine võrdub instakilliga või kui hästi läheb, siis vähemalt kriitilise löögiga antud kehapiirkonda. ehk DM otsustab, kas antud olukord lahendada standardseid reegleid kasutades või on tegemist erilähenemist nõudva situatsiooniga.
noh, primitiiv, tulid leiba varastama vä?
p3c
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PostitusPostitas Shadow 14:03 4. Veebr 2003

Shadow
Saladuste kaitsja
 
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PostitusPostitas Teemon 14:13 4. Veebr 2003

Magistritöö teeb sääsest elevandi
Teemon
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PostitusPostitas Udutont 14:14 4. Veebr 2003

Viimati muutis Udutont, 14:57 4. Veebr 2003, muudetud 1 kord kokku.
Udutont
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PostitusPostitas Irve 14:51 4. Veebr 2003



Irve
paranoik
 
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PostitusPostitas Teemon 14:52 4. Veebr 2003

Magistritöö teeb sääsest elevandi
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PostitusPostitas Udutont 15:08 4. Veebr 2003

Udutont
Arhimaag
 
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PostitusPostitas Shadow 15:22 4. Veebr 2003

Shadow
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PostitusPostitas Teemon 15:40 4. Veebr 2003

kui on soov t2ringuvisete juhuslikkust (loe: barbarian, kes viskab omale hapsudeks d12'ga 1+3+2 nig omab v2hem hapse kui keskmine maag) v2hendada (samal ajal seda siiski mitte t2ielikult elimineerida), siis rusikareegel on, et iga lisandub d+2 on samav22rne yhe hit pointsaga
ehk siis
d6+1 on enam-v2hem sama mis d8 (min 2, max 7)
d10 ~ d6+2 (min 3, max 8)
d12 ~ d6+3 (min 4, max 9)
see annab keskmiselt sama, aga v2hendab veidi seinast-seina k6ikumist, suurendades miinimumi yhe v6rra ning samal ajal v2hendades maksimumi sama yhe v6rra
v6ib ka "alustada" d4'st, st
d6 ~ d4+1 (min 2, max 5)
d8 ~ d4+2 (min 3, max 6)
d10 ~ d4+3 (min 4, max 7)
d12 ~ d4+4 (min 5, max 8)

tegelikult kui ma selle yle j2rgi m6tlen, siis tundub see suht hea alternatiiv olevat, just selleks, et elimineerida neljanda leveli barbariane, kel v2hem hapse kui sama leveli maagil
v6i kui esimene level hapsud kah veeretatakse, siis veel hullem, maagil v6ib olla kordades rohkem hit pointsa kui barbil
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PostitusPostitas Shadow 17:05 4. Veebr 2003

Shadow
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PostitusPostitas mart 23:25 4. Veebr 2003

mart
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PostitusPostitas Teemon 0:14 5. Veebr 2003

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PostitusPostitas Anonüümne 15:33 5. Veebr 2003

Anonüümne
 

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