Lisa 1
MÕISTEPUU

1.1. Hit, to 
1.1.1. Hit Points; HP 
1.1.2. Hit die; Hit dice; HD
1.1.3. Temporary Hit Points
1.1.4. Critical Hit; Crit 
	1.1.4.1. Threat
1.1.5. Automatic Hit 
1.1.6. Hit Point Total

1.2. Check

1.3. Ability 
1.3.1. Ability Score; Stats; Score
1.3.2. Extraordinary Ability; Ex
	1.3.2.1. Blindsight
	1.3.2.2. Darkvision	
	1.3.2.3. Regeneration
	1.3.2.4. Spell Resistance
	1.3.2.5. Telepathy
1.3.3. Supernatural Ability; Su
	1.3.3.1. Breath Weapon
	1.3.3.2. Death Attack
	1.3.3.3. Gaze Attack
1.3.4. Ability Drain 
1.3.5. Ability Restoring 
1.3.6. Strength; Str 
1.3.7. Dexterity; Dex 
1.3.8. Constitution; Con
1.3.9. Intelligence; Int
1.3.10. Wisdom; Wis
1.3.11. Charisma; Cha
1.3.12. Ability Check
1.3.13. Ability Modifier
1.3.14. Natural Ability
1.3.15. Spell-like Ability
	1.3.15.1. Antimagic 
	1.3.15.2. Psionic
	1.3.15.3. Polymorphe
1.3.16. Weapon Ability
	1.3.16.1. Returning
	1.3.16.2. Distance
	1.3.16.3. Flaming
	1.3.16.4. Shock
	1.3.16.5. Frost
	1.3.16.6. Flaming Burst
	1.3.16.7. Icy Burst
	1.3.16.8. Shocking Burst
	1.3.16.9. Bane
	1.3.16.10. Holy
	1.3.16.11. Unholy
	1.3.16.12. Lawful
	1.3.16.13. Chaotic
	1.3.16.14. Speed
	1.3.16.15. Brilliant Energy
	1.3.16.16. Dancing
	1.3.16.17. Disruption
	1.3.16.18. Ghost Touch
	1.3.16.19. Keen
	1.3.16.20. Mighty Cleaving
	1.3.16.21. Spell Storing
	1.3.16.22. Thundering
	1.3.16.23. Throwing
	1.3.16.24. Vorpal
	1.3.16.25. Wounding
	1.3.16.26. Defending 

1.4. Modifier
1.4.1. Size Modifier
1.4.2. Circumstance Modifier
1.4.3. Enlargement Modifier
1.4.4. Stack 

1.5. Roll
1.5.1. Attack Roll
1.5.2. Miss Chance Roll
1.5.3. Critical Roll

1.6.  Bonus
1.6.1. Base Attack Bonus 
1.6.2. Base Save Bonus 
1.6.3. Armor Bonus
1.6.4. Competence Bonus
1.6.5. Deflection Bonus
1.6.6. Dodge Bonus
1.6.7. Enhancement Bonus
1.6.8. Haste Bonus 
1.6.9. Insight Bonus
1.6.10. Inherent Bonus
1.6.11. Luck Bonus
1.6.12. Morale Bonus
1.6.13. Natural Armor Bonus
1.6.14. Profane Bonus
1.6.15. Racial Bonus
1.6.16. Resistance Bonus
1.6.17. Sacred Bonus 
1.6.18. Shield Bonus 
1.6.19. Synergy Bonus

1.7. Miss 
1.7.1. Miss Chance 
1.7.2. Automatic Miss

1.8. Damage 
1.8.1. Damage Reduction
1.8.2. Deal Damage, to
1.8.3. Massive Damage
1.8.4. Subdual Damage 
1.8.5. Take Damage
1.8.6. Ability Damage
1.8.7. Continuous Damage
 
1.9. Save 
1.9.1. Fortitude Save 
1.9.2. Reflex Save
1.9.3. Will Save 
1.9.4. Difficulty Class; DC 

1.10.  Experience 
1.10.1. Experience Points; XP

1.11. Initiative 
1.11.1. Initiative Modifier
1.11.2. Initiative Check 

1.12. Range 
1.12.1. Range Penalty 
1.12.2. Range Increment 
1.12.3. Threat Range

1.13. Penalty

1.14. Level
1.14.1. Negative Level
1.14.2. Spell Level
1.14.3. Character Level
1.14.4. Class Level
1.14.5. Caster Level

1.15. Time and speed
1.15.1. Speed
1.15.2. Base Speed
1.15.3. Round
	1.15.3.1. Surprise Round
1.15.4. Turn 

1.16.  Size
1.16.1. Fine 
1.16.2. Diminutive
1.16.3. Tiny
1.16.4. Medium-Size
1.16.5. Large
1.16.6. Huge 
1.16.7. Gargantuan 
1.16.8. Colossal 
1.16.9. Small

1.17. Game Basics
1.17.1. Dungeon Master; DM
1.17.2. Adventurer
1.17.3. Adventuring Party; Party
1.17.4. Character Sheet
1.17.5. Miniature
1.17.6. Grid
1.17.7. Encounter
1.17.8. Monster
1.17.9. Dungeon
1.17.10. Campaign
1.17.11. Munchkin
1.17.12. Screen

1.18.  Plane of Existence
1.18.1. Material Plane
1.18.2. Astral Plane
1.18.3. Ethereal Plane
1.18.4. Inner Planes
1.18.5. Outer Planes
1.18.6. Plane of Shadow
1.18.7. Energy Plane
	1.18.7.1. Positive Energy 	Plane
	1.18.7.2. Negative Energy 	Plane
1.18.8. Elemental Plane

1.20.  Character
1.20.1 Player Character; PC
	1.20.1.1. Barbarian; Brb
	1.20.1.2. Bard; Brd
	1.20.1.3. Cleric; Clr
	1.20.1.4. Druid; Drd
	1.20.1.5. Fighter; Ftr
	1.20.1.6. Monk; Mnk
	1.20.1.7. Paladin; Pal
	1.20.1.8. Ranger; Rgr
	1.20.1.9. Rogue; Rog
	1.20.1.10. Sorcerer; Sor
	1.20.1.11. Wizard; Wiz
	1.20.1.12. Multiclass
	1.20.1.13. Wild Mage
1.20.2 Non-Player Character; NPC
	1.20.2.1. Adept
	1.20.2.2. Aristocrat
	1.20.2.3. Commoner
	1.20.2.4. Expert 
	1.20.2.5. Warrior

1.21. Creature
1.21.1. Aberration
	1.21.1.1. Beholder
	1.21.1.2. Mimic
	1.21.1.3. Naga
	1.21.1.4. Will-o’-wisp
	1.21.1.5. Aboleth
1.21.2. Animal
	1.21.2.1. Dire Animal
1.21.3. Beast
1.21.4. Construct
	1.21.4.1. Golem
	1.21.4.2. Homunculus
	1.21.4.3. Animated Object
1.21.5. Dragon 
	1.21.5.1. Dragon Turtle
	1.21.5.2. Wyvern
1.21.6. Elemental 
1.21.7. Vermin 
1.21.8. Giant
	1.21.8.1. Ettin
	1.21.8.2. Ogre
	1.21.8.3. Ogre Mage
1.21.9. Humanoid 
	1.21.9.1. Kobold
	1.21.9.2. Orc
	1.21.9.3. Troglodyte
	1.21.9.4. Gnoll
1.21.10. Magical Beast
	1.21.10.1. Basilisk
	1.21.10.2. Chimera
	1.21.10.3. Cockatrice
	1.21.10.4. Displacer Beast
	1.21.10.5. Griffon
	1.21.10.6. Hydra
	1.21.10.7. Lamia
	1.21.10.8. Manticore
	1.21.10.9. Sphinx
	1.21.10.10. Tarrasque
	1.21.10.11. Unicorn
	1.21.10.12. Familiar
	1.21.10.13. Paladin’s Mount
1.21.11. Monstrous Humanoid 
	1.21.11.1. Centaur
	1.21.11.2. Doppelganger
	1.21.11.3. Gargoyle
	1.21.11.4. Hag
	1.21.11.5. Harpy
	1.21.11.6. Minotaur
1.21.12. Ooze
	1.21.12.1. Black Pudding
1.21.13. Outsider
	1.21.13.1. Devil
		1.21.13.1.1. Imp
		1.21.13.1.2. Pit fiend
	1.21.13.2. Djinni
	1.21.13.3. Mephit
	1.21.13.4. Demon
	1.21.13.5. Nightmare
1.21.13.6. Efreet
1.21.14. Plant
	1.21.14.1. Fungus
1.21.15. Shapechanger
	1.21.15.1. Lycanthrope
1.21.16. Undead 
	1.21.16.1. Ghast
	1.21.16.2. Ghoul
	1.21.16.3. Lich
	1.21.16.4. Shadow
	1.21.16.5. Skeleton
	1.21.16.6. Vampire
	1.21.16.7. Wight
	1.21.16.8. Zombie
1.21.17. Air
1.21.18 Angel
1.21.19 Aquatic
1.21.20 Archon
1.21.21 Augmented
1.21.22 Baatezu
1.21.23 Chaotic
1.21.24 Cold
1.21.25 Earth
1.21.26 Eladrin
1.21.27 Electricity
1.21.28 Evil
1.21.29 Extraplanar
1.21.30 Fire
1.21.31 Goblinoid
	1.21.31.1. Hobgoblin
1.21.32 Good
1.21.33 ! kustutatud 
1.21.34 Incorporeal
	1.21.34.1. Ghost
	1.21.34.2. Spectre
	1.21.34.3. Wraith
1.21.35 Lawful
1.21.36 Native
1.21.37 Swarm
1.21.38 Ta’anari
1.21.39 Water
1.21.40 Reptilian
	1.21.40.1. Lizardfolk
1.21.41 Fay
	1.21.41.1. Dryad
	1.21.41.2. Grig
	1.21.41.3. Nixie
	1.21.41.4. Nymph
	1.21.41.5. Pixie
	1.21.41.6. Satyr
1.21.42. Dungeon Ecology
	1.21.42.1. Slime
	1.21.42.2. Mold

2.1. Alignment
2.1.1 Crusader; Lawful Good; LG
2.1.2. Benefactor; Neutral Good; NG 
2.1.3. Rebel; Chaotic Good; CG
2.1.4. Judge; Lawful Neutral; LN 
2.1.5. Neutral; True Neutral; N
2.1.6. Free Spirit; Chaotic Neutral; CN 
2.1.7. Dominator; Lawful Evil; LE
2.1.8. Malefactor; Neutral Evil; NE 
2.1.9. Destroyer; Chaotic Evil; CE 

2.2. Skill 
2.2.1. Alchemy 
2.2.2. Animal Empathy
2.2.3. Appraise
2.2.4. Balance
2.2.5. Bluff
2.2.6. Climb
2.2.7. Concentration 
2.2.8. Craft
2.2.9. Decipher Script
2.2.10. Diplomacy 
2.2.11. Disable Device
2.2.12. Disguise 
2.2.13. Escape Artist 
2.2.14. Forgery 
2.2.15. Gather Information 
2.2.16. Handle Animal 
2.2.17. Hide 
2.2.18. Innuendo 
2.2.19. Intimidate 
2.2.20. Intuit Direction 
2.2.21. Jump 
2.2.22. Knowledge
2.2.23. Listen
2.2.24. Move Silently
2.2.25. Open Lock
2.2.26. Perform
2.2.27. Pick Pocket
2.2.28. Profession
2.2.29. Read Lips
2.2.30. Ride
2.2.31. Scry 
2.2.32. Search  
2.2.33. Sense Motive
2.2.34. Speak Language
2.2.35. Cross-class skill
2.2.36. Spot 
2.2.37. Swim 
2.2.38. Tumble 
2.2.39. Use Magic Device 
2.2.40. Use Rope 
2.2.41. Wilderness Lore
2.2.42. Oskused Spellcraft
2.2.43 Exclusive Skill

2.3. Rank 
2.3.1. Skill Rank

2.4. Feat
2.4.1. Feats: General
	2.4.1.1. Alertness 
	2.4.1.2. Ambidexterity 
	2.4.1.3. Armor Proficiency 	(heavy) 
	2.4.1.4. Armor Proficiency 	(light) 
	2.4.1.5. Armor Proficiency 	(medium) 
	2.4.1.6. Blind-fight 
	2.4.1.7. Cleave
	2.4.1.8. Combat Reflexes
	2.4.1.9. Deflect Arrows
	2.4.1.10. Dodge 
	2.4.1.11. Endurance
	2.4.1.12. Exotic Weapon 	Proficiency
	2.4.1.13. Expertise 
	2.4.1.14. Far Shot
	2.4.1.15. Flyby Attack 
	2.4.1.16. Great Cleave
	2.4.1.17. Great Fortitude
	2.4.1.18. Improved Bull Rush 
	2.4.1.19. Improved Critical 
	2.4.1.20. Improved Disarm
	2.4.1.21. Improved Initiative 
	2.4.1.22. Improved Trip 
	2.4.1.23. Improved Two-	Weapon Fighting 
	2.4.1.24. Improved Unarmed 	Strike
	2.4.1.25 Iron WIll
	2.4.1.26. Lightning Reflexes
	2.4.1.27. Mobility
	2.4.1.28. Mounted Archery
	2.4.1.29. Mounted Combat
	2.4.1.30. Multiattack
	2.4.1.31. Multidexterity
	2.4.1.32. Multiweapon 	Fighting 
	2.4.1.33. Point Blank Shot 
	2.4.1.34. Power Attack  
	2.4.1.35. Precise Shot 
	2.4.1.36. Quick Draw
	2.4.1.37. Rapid Shot
	2.4.1.38. Ride-By Attack
	2.4.1.39. Run
	2.4.1.40. Shield Proficiency 
	2.4.1.41. Shot On The Run
	2.4.1.42. Simple Weapon 	Proficiency
	2.4.1.43. Skill Focus
	2.4.1.44. Spell Penetration
	2.4.1.45. Spell Focus
	2.4.1.46 Spirited Charge
	2.4.1.47. Spring Attack 
	2.4.1.48. Stunning Fist
	2.4.1.49. Sunder
	2.4.1.50. Toughness 
	2.4.1.51. Track 
	2.4.1.52. Trample 
	2.4.1.53. Two-Weapon 	Fighting 
	2.4.1.54. Weapon Finesse 
	2.4.1.55. Weapon Focus
	2.4.1.56. Whirlwind Attack 
2.4.2. Feats: Create Items
	2.4.2.1. Brew Potion
	2.4.2.2. Craft Magic Arms and 	Armor 
	2.4.2.3. Craft Rod 
	2.4.2.4. Nip Craft Staff 
	2.4.2.5. Craft Wand 
	2.4.2.6. Craft Wondrous Items 
	2.4.2.7. Forge Ring 
	2.4.2.8. Scribe Scroll
2.4.3. Feats: Metamagic
	2.4.3.1. Empower Spell 
	2.4.3.2. Enlarge Spell 
	2.4.3.3. Extend Spell 
	2.4.3.4. Heighten Spell
	2.4.3.5. Maximise Spell
	2.4.3.6. Quicken Spell
	2.4.3.7. Silent Spell
	2.4.3.8. Still Spell 
2.4.4. Feats: Special
	2.4.4.1. Extra Turning
	2.4.4.2. Spell Mastery 
	2.4.4.3. Weapon Specialization 
2.4.5. Class Feature

2.5. Race
2.5.1. Human 
2.5.2. Dwarf
	2.5.2.1. Derro
	2.5.2.2. Duergar
	2.5.2.3. Deep Dwarf
	2.5.2.4. Hill Dwarf
	2.5.2.4. Mountain Dwarf
2.5.3. Elf
	2.5.3.1. Drow
	2.5.3.2. Gray Elf
	2.5.3.3. High Elf
	2.5.3.4. Wild Elf 
	2.5.3.5. Wood Elf
	2.5.3.6. Dark Elf
	2.5.3.7. Gold Elf
	2.5.3.8. Silver Elf
	2.5.3.9. Sea Elf
	
2.5.4. Gnome
	2.5.4.1. Forest Gnome
	2.5.4.2. Rock Gnome
	2.5.4.3. Svirfneblin
2.5.5. Half-elf
2.5.6. Half-Orc  
2.5.7. Halfling 
	2.5.7.1. Deep Halfling
	2.5.7.2. Lightfoot Halfling
	2.5.7.3. Tallfellow Halfling

2.6. Prestige Class
2.6.1. Arcane Archer
2.6.2. Assassin
2.6.3. Blackguard
	2.6.3.1. Fiendish Servant
	2.6.3.2. Fallen Paladin
2.6.4. Dwarven Defender
2.6.5. Loremaster
2.6.6. Shadowdancer
2.6.7. Follower

2.7. Specialists
2.7.1. Ale Conner
2.7.2. Anchorite
2.7.3. Bailiff
2.7.4. Beadle
2.7.5. Burgomaster
2.7.6. Catchpoll
2.7.7. Chamberlain
2.7.8. Common Weigher
2.7.9. Constable
2.7.10. Councilor
2.7.11. Magistrate
2.7.12. Page
2.7.13. Pardoner
2.7.14. Provost
2.7.15. Purveyor
2.7.16. Reeve
2.7.17. Regent
2.7.18. Sergeant
2.7.19. Sheriff
2.7.20. Steward
2.7.21. Tax Collector
2.7.22. Umpire
2.7.23. Tronager
2.7.24. Warden
2.7.25. Warder

2.8. Hireling
2.8.1. Alchemist
2.8.2. Animal Tender; Groom
2.8.3. Architect 
2.8.4. Barrister
2.8.5. Clerk
2.8.6. Cook
2.8.7. Entertainer
2.8.8. Laborer
2.8.9. Limner
2.8.10. Maid
2.8.11. Craftsperson
2.8.12. Mercenary
2.8.13. Porter
2.8.14. Sage
2.8.15. Scribe
2.8.16. Smith
2.8.17. Teamster
2.8.18. Valet; Lackey

3.1. Attack 
3.1.2. Charge
	3.1.2.1. Overrun
	3.1.2.2. Bull Rush
3.1.3. Full Attack
3.1.4. Attack of Opportunity 
	3.1.4.1. Threatened Area
3.1.5. Melee Attack
	3.1.5.1. Disarm
	3.1.5.2. Trip
3.1.6. Ranged Attack 
3.1.7. Attack, Unarmed 
3.1.8. Coup de Grace
3.1.9. Grapple
3.1.10. Gaze
3.1.11. Powerful Charge
3.1.12. Rake
3.1.13. Ray
3.1.14. Swallow Whole
3.1.15. Constrict

3.3. Armor Class; AC
3.3.1. THACO; To-Hit Number

3.4. Death

3.5. Action 
3.5.1. Standard Action 
3.5.2. Full-Round Action 
3.5.3. Free Action
3.5.4. Not An Action
3.5.5. Partial Action
3.5.6. Move-Equivalent Action

3.6. Movement and Position
3.6.1. Flanking
3.6.2. ! kustutatud 
3.6.3. Face
3.6.4. Natural Reach
3.6.5. Concealment
3.6.6. Cover

3.8. Olekud
3.8.1. Blinded 
3.8.2 Confused 
3.8.3. Cowering 
3.8.4. Dazed 
3.8.5. Deafened 
3.8.6. Dead 
3.8.7. Disabled 
3.8.8. Dying 
3.8.9. Engaged 
3.8.10. Entangled 
3.8.11. Exhausted
3.8.12. Flat-footed 
3.8.13. Frightened 
3.8.14. Grappled 
3.8.15. Held 
3.8.16. Helpless 
3.8.17. Invisible 
3.8.18. Nauseated 
3.8.19. Panicked 
3.8.20. Paralyzed 
3.8.21. Petrified 
3.8.22. Pinned 
3.8.23. Prone 
3.8.24. Stable 
3.8.25. Staggered 
3.8.26. Stunned 
3.8.27. Trained 
3.8.28. Unconscious 
3.8.29. Untrained
3.8.30. ! kustutatud
3.8.31. Checked
3.8.32. Shaken
3.8.33. Turned

4. Items
4.1. Weapons
4.1.1.Simple Weapons
	4.1.1.1. Gauntlet 
	4.1.1.2. Strike, unarmed
	4.1.1.3. Dagger 
	4.1.1.4. Dagger, punching 
	4.1.1.5. Gauntlet, spiked
	4.1.1.6. Mace, light
	4.1.1.7. Sickle 
	4.1.1.8. Club
	4.1.1.9. Halfspear
	4.1.1.10. Mace, heavy 
	4.1.1.11. Morningstar
	4.1.1.12. Quarterstaff
	4.1.1.13. Shortspear
	4.1.1.14. Crossbow, light 
	4.1.1.15. Bolts, crossbow
	4.1.1.16. Dart 
	4.1.1.17. Sling
	4.1.1.18. Bullets, sling
	4.1.1.19. Crossbow, heavy 
	4.1.1.20. Javelin 
4.1.2. Martial Weapons 
	4.1.2.1. Axe, throwing
	4.1.2.2. Hammer, light 
	4.1.2.3. Handaxe 
	4.1.2.4. Lance, light 
	4.1.2.5. Pick, light 
	4.1.2.6. Sap 	
	4.1.2.7. Sword, short 
	4.1.2.8. Battleaxe
	4.1.2.9. Flail, light
	4.1.2.10. Lance, heavy 
	4.1.2.11. Longsword
	4.1.2.12. Pick, heavy
	4.1.2.13. Rapier
	4.1.2.14. Scimitar
	4.1.2.15. Trident 
	4.1.2.16. Warhammer 
	4.1.2.17. Falchion
	4.1.2.18. Flail, heavy 
	4.1.2.19. Glaive 
	4.1.2.20. Greataxe 
	4.1.2.21. Greatclub 
	4.1.2.22. Greatsword
	4.1.2.23. Guisarme 
	4.1.2.24. Halberd
	4.1.2.25 Longspear
	4.1.2.26. Ranseur
	4.1.2.27. Scythe 
	4.1.2.28. Shortbow
	4.1.2.29. Shortbow, composite
	4.1.2.30. Arrows 
4.1.3. Exotic Weapons
	4.1.3.1. Kama 
	4.1.3.2. Kukri
	4.1.3.3. Nunchaku
	4.1.3.4. Siangham 
	4.1.3.5. Hammer, gnome, hooked
	4.1.3.6. Sword, bastard
	4.1.3.7. Waraxe, dwarven 
	4.1.3.8. ! kustutatud
	4.1.3.9. Whip 
	4.1.3.10. Axe, orc double 
	4.1.3.11. Chain, spiked
	4.1.3.12. Flail, dire 
	4.1.3.13. Sword, two-bladed 
	4.1.3.14. Urgrosh, dwarven
	4.1.3.15. Crossbow, hand
	4.1.3.16. Shuriken
	4.1.3.17. Crossbow, repeating
	4.1.3.18. Bolas 
	4.1.3.19. Net
	4.1.3.20 Katana
	4.1.3.21. Blowgun
4.1.4. Grenadelike Weapon
	4.2.4.1. Alchemist's Fire
4.1.5. Double Weapon
4.1.6. Light Weapon
4.1.7. Melee Weapon
4.1.8. Natural Weapon
4.1.9. One-handed Weapon
4.1.10. Projectile Weapon
4.1.11. Ranged Weapon
4.1.12. Reach Weapon
4.1.13. Thrown Weapon
4.1.14. Two-handed Weapon
4.1.15. Renaissance Weapons
	4.1.15.1. Pistol
	4.1.15.2. Musket
	4.1.15.3. Bomb
	4.1.15.4. Smokebomb
4.1.16. Modern Era Weapons
	4.1.16.1. Grenade Launcher
	4.1.16.2. Pistol, Automatic
	4.1.16.3. Revolver
	4.1.16.4. Rifle, Automatic
	4.1.16.5. Rifle, Repeater
	4.1.16.6. Scattergun
	4.1.16.7. Dynamite
	4.1.16.8. Grenade, smoke
	4.1.16.9. Grenade, 	Fragmentation
4.1.17. Futuristic Weapons
	4.1.17.1. Laser Pistol
	4.1.17.2. Laser Rifle
	4.1.17.3. Flamer
	4.1.17.4. ! kustutatud 
	4.1.17.5. Antimatter Rifle

4.2. Armor 
4.2.1. Padded Armor
4.2.2. Helmet 
4.2.3. Studded Leather 
4.2.4. Chain Shirt
4.2.5. Hide
4.2.6. Scale Mail
4.2.7. Chainmail
4.2.8. Breastplate
4.2.9. Splint Mail 
4.2.10. Banded Mail 
4.2.11. Half-Plate 
4.2.12. Full Plate
4.2.13. Barding 
4.2.14. Bracer 
4.2.15. Adamantine Breastplate
4.2.16. Banded Mail of Luck
4.2.17. Breastplate of Command
4.2.18. Celestial Armor
4.2.19. Demon Armor
4.2.20. Dwarven Plate
4.2.21. Elven Chain
4.2.22. Mithral Shirt
4.2.23. Plate Armor of the Deep
4.2.24. Rhino Hide

4.3. Money
4.3.1. Copper Piece
4.3.2. Gold Piece
4.3.3. Electrum
4.3.4. Silver Piece
4.3.5. Platinum Piece

4.4. Wondrous Items
4.4.1. Holy Water
4.4.2. Smokestick
4.4.3. Sunrod
4.4.4. Tanglefoot bag
4.4.5. Thunderstone
4.4.6. Tindertwig

4.5. Adventuring Gear
4.5.1. Acid
4.5.2. Lantern, bullseye 
4.5.3. Antitoxin
4.5.4. Backpack
4.5.5. Barrel
4.5.6. Basket
4.5.7. Bedroll
4.5.8. Bell
4.5.9. Blanket
4.5.10. Block and tackle
4.5.11. Bottle
4.5.12. Bucket
4.5.13. Caltrops
4.5.14. Candle
4.5.15. Canvas
4.5.16. Case
4.5.17. Chain
4.5.18. Chalk 
4.5.19. Chest
4.5.20. Crowbar
4.5.21. Firewood
4.5.22. Fishhook
4.5.23. Fishing Net (25.sq.ft.)
4.5.24. Flask 
4.5.25. Flint and steel 
4.5.26. Grappling hook 
4.5.27. Hammer 
4.5.28. Ink (1 oz. vial) 
4.5.29. Inkpen   
4.5.30. Jug, clay 
4.5.31. Ladder, 10-foot 
4.5.32. Lamp, common 
4.5.33. Lantern, hooded 
4.5.34. Lock 
4.5.35. Manacles 
4.5.36. Manacles, masterwork
4.5.37. Mirror, small, steel
4.5.38. Mug/tankard, clay
4.5.39. Oil (1-pint flask)
4.5.40. Paper (sheet)
4.5.41. Parchment (sheet) 
4.5.42. Pick, miner's
4.5.43. Pitcher, clay
4.5.44. Piton 
4.5.45. Pole, 10-foot
4.5.46. Pot, iron
4.5.47. Pouch, belt 
4.5.48. Ram, portable 
4.5.49. Rations, trail(per day) 
4.5.50. Rope, hemp (50 ft.) 
4.5.51. Rope, silk (50 ft.) 
4.5.52. Sack (empty) 
4.5.53. Sealing wax 
4.5.54. Sewing needle 
4.5.55. Signal whistle 
4.5.56. Signet ring 
4.5.57. Sledge 
4.5.58. Soap 
4.5.59. Spade or shovel 
4.5.60. Spyglass 
4.5.61. Tent 
4.5.62. Torch 
4.5.63. Vial, ink or potion
4.5.64. Waterskin 
4.5.65. Whetstone 
4.5.66. Saddlebags
4.5.67. Spell Component Pouch
4.5.68. Greek Fire

4.6.  Shield 
4.6.1.  Buckler
4.6.2.  Shield, small, wooden
4.6.3.  Shield, small, steel 
4.6.4.  Shield, large, wooden 
4.6.5.  Shield, large, steel 
4.6.6.  Shield, tower 
4.6.7. Darkwood Shield
4.6.8. Mithral Large Shield
4.6.9. Adamantine Shield
4.6.10. Spined Shield
4.6.11. Caster’s Shield
4.6.12. Lion’s Shield
4.6.13. Winged Shield
4.6.14. Absorbing Shield

4.7. Additional Gear
4.7.1. Armor Spikes 
4.7.2. Gauntlet, locked 
4.7.3. Shield Spikes

4.8. Class Tools and Skill Kits 
4.8.1. Alchemist's Lab
4.8.2. Artisan's Tools 
4.8.3. Climber's kit 
4.8.4. Disguise Kit
4.8.5. Healer's Kit
4.8.6. Holly and Mistletoe 
4.8.7. Holy Symbol 
4.8.8. Hourglass 
4.8.9. Tool, masterwork 
4.8.10. Musical Instrument
4.8.11. Scale, merchant's 
4.8.12. Spellbook, wizard's
4.8.13. Thieve's Tools 
4.8.14. Water Clock 

4.9. Clothing
4.9.1. Rõivad Artisan's Outfit
4.9.2. Rõivad Cleric's Vestments
4.9.3. Rõivad Cold Weather Outfit
4.9.4. Rõivad Courtier's Outfit
4.9.5. Rõivad Entertainer's Outfit 
4.9.6. Rõivad Explorer's Outfit 
4.9.7. Rõivad Monk's Outfit
4.9.8. Rõivad Noble's Outfit
4.9.9. Rõivad Peasant's Outfit
4.9.10. Rõivad Royal Outfit
4.9.11. Rõivad Scholar's Outfit 
4.9.12. Rõivad Traveller's Outfit

4.10. Transportation
4.10.1. Hauling Vehickles
	4.10.1.1. Cart
	4.10.1.2. Sled
4.10.2. Ships
	4.10.2.1. Rowboat
	4.10.2.2. Galley
	4.10.2.3. Longship
	4.10.2.4. Keelboat
	4.10.2.5. Sailing Ship
	4.10.2.6. Warship
4.10.3. Teleportation

4.11. Loot

4.12. Siege Engine
4.12.1. Catapult
4.12.2. Ballista
4.12.3. Ram
4.12.4. Siege tower

4.13. Buildings
4.13.1. Simple House
4.13.2. Grand house
4.13.3. Mansion
4.13.4. Tower
4.13.5. Castle
4.13.6. Keep
4.13.7. Huge Castle
4.13.8. Moat with bridge
4.13.9. Inn

4.14. Special Materials
4.14.1. Adamantine
4.14.2. Mithral
4.14.3. Darkwood
4.14.4. Ivory

5.1. Magic 
5.1.1. School of Magic 
	5.1.1.1. Abjuration 
	5.1.1.2. Conjuration 
		5.1.1.2.1. Calling 
		5.1.1.2.2. Creation 
		5.1.1.2.3. Healing 
		5.1.1.2.4. Summoning
	5.1.1.3. Divination 
	5.1.1.4. Enchantment 
	5.1.1.4.1. Charm 
		5.1.1.4.2. Compulsion 
	5.1.1.5. Evocation  
	5.1.1.6. Illusion 
		5.1.1.6.1. Figment 
		5.1.1.6.2. Glamer 
		5.1.1.6.3. Pattern 
		5.1.1.6.4. Phantasm 
		5.1.1.6.5. Shadow 
	5.1.1.7. Necromancy 
	5.1.1.8. Transmutation 

5.2. Spell
5.2.1. Counterspell 
5.2.2. Cantrip
5.2.3. Spell Slot 
5.2.4. Spell Component
	5.2.4.1. Verbal Component 
	5.2.4.2. Somatic Component 
	5.2.4.3. Material Component
	5.2.4.4. Focus Component 
	5.2.4.5. Divine Focus 	Component
5.2.5. Arcane Spells 
5.2.6. Divine Spells 
5.2.7 Dispel, to
	5.2.7.1. Disbelieve, to
5.2.8 Touch Spell
5.2.9. Orison

5.3. Casting Spell Casting 

5.4. Domain 

5.5. Magic Item 
5.5.1. Scroll 
5.5.2. Potion 
5.5.3. Rod 
5.5.4. Staff 
5.5.5. Wand 
5.5.6. Ring 
5.5.7. Magic Armor
5.5.8. Magic Weapon 
5.5.9. Wondrous Item 
	5.5.9.1. Bag of Holding 
	5.5.9.2. Boots of Elvenkind 
	5.5.9.3. Cloak of Resistance 
	5.5.9.4. Gauntlet of Ogre 	Power 
	5.5.9.5. Horn of 	Goodness/Evil 
	5.5.9.6. Rope of Climbing 
5.5.10. Tome

5.6. High Magic

5.7. Totemic Magic

5.8. Wild Magic