| Abjur | 
Resistance | 
Subject gains +1 on saving throws.  | 
 
| Conj | 
Ray of Frost | 
Ray deals 1d3 cold damage.  | 
 
| Div | 
Detect Poison | 
Detects poison in one creature or small object. 
 | 
 
| Ench | 
Daze | 
Creature loses next action.  | 
 
| Evoc | 
Flare | 
Dazzles one creature (-1 attack).  | 
 
|   | 
Light | 
Object shines like a torch.  | 
 
| Illus | 
Dancing Lights | 
Figment torches or other lights.  | 
 
|   | 
Ghost Sound | 
Figment sounds.  | 
 
| Necro | 
Disrupt Undead | 
Deals 1d6 damage to one undead.  | 
 
| Trans | 
Mage Hand | 
5-pound telekinesis.  | 
 
|   | 
Mending | 
Makes minor repairs on an object.  | 
 
|   | 
Open/Close | 
Opens or closes small or light things.  | 
 
| Univ | 
Arcane Mark | 
Inscribes a personal rune (visible or invisible). 
 | 
 
|   | 
Detect Magic | 
Detects spells and magic items within 60 ft. 
 | 
 
|   | 
Prestidigitation  | 
Performs minor tricks. | 
 
|   | 
Read Magic  | 
Read scrolls and spellbooks. | 
 
| Abjur | 
Alarm | 
Wards an area for 2 hours/level.  | 
 
|   | 
Endure Elements | 
Ignores 5 damage/round from one energy type. 
 | 
 
|   | 
Hold Portal | 
Holds door shut. | 
 
|   | 
Protection from  
Chaos/Evil/Good/Law | 
 +2 AC and saves, counter mind control, hedge 
out elementals and outsiders.  | 
 
|   | 
Shield | 
Invisible disc gives cover and blocks magic 
missiles.  | 
 
| Conj | 
Grease | 
Makes 10-ft. square or one object slippery. 
 | 
 
|   | 
Mage Armor | 
Gives subject +4 armor bonus.  | 
 
|   | 
Mount | 
Summons riding horse for 2 hr./level.  | 
 
|   | 
Obscuring Mist | 
Fog surrounds the caster.  | 
 
|   | 
Summon Monster I | 
Calls outsider to fight for the caster.  | 
 
|   | 
Unseen Servant | 
Creates invisible force that obeys the caster's 
commands.  | 
 
| Div | 
Comprehend Languages | 
Understands all spoken and written languages. 
 | 
 
|   | 
Detect Secret | 
Doors Reveals hidden doors within 60 ft.  | 
 
|   | 
Detect Undead | 
Reveals undead within 60 ft.  | 
 
|   | 
Identify | 
Determines single feature of magic item.  | 
 
|   | 
True Strike | 
Adds +20 bonus to the caster's next attack 
roll.  | 
 
| Ench | 
Charm Person | 
Makes one person the caster's friend.  | 
 
|   | 
Hypnotism | 
Fascinates 2d4 HD of creatures.  | 
 
|   | 
Sleep | 
Put 2d4 HD of creatures into comatose slumber. 
 | 
 
| Evoc | 
Floating Disk | 
3-ft.-diameter horizontal disk that holds 100 
lb./level.  | 
 
|   | 
Magic Missile | 
1d4+1 damage; +1 missile/two levels above 1st 
(max 5).  | 
 
| Illus | 
Change Self  | 
Changes the caster's appearance.  | 
 
|   | 
Color Spray | 
Knocks unconscious, blinds, or stuns 1d6 weak 
creatures.  | 
 
|   | 
Magical Aura | 
Grants object false magic aura.  | 
 
|   | 
Silent Image | 
Creates minor illusion of the caster's design. 
 | 
 
|   | 
Undetectable Aura | 
Masks magic item's aura.  | 
 
|   | 
Ventriloquism | 
Throws voice for 1 min./level.  | 
 
| Necro | 
Cause Fear | 
One creature flees for 1d4 rounds.  | 
 
|   | 
Chill Touch | 
1 touch/level deals 1d6 damage and possibly 
1 Str damage.  | 
 
|   | 
Ray of Enfeeblement | 
Ray reduces Str by 1d6 points +1 point/two 
levels.  | 
 
| Trans | 
Animate Rope | 
Makes a rope move at the caster's command. 
 | 
 
|   | 
Burning Hands | 
1d4 fire damage/level (max: 5d4).  | 
 
|   | 
Enlarge | 
Object or creature grows +10%/level (max +50%). 
 | 
 
|   | 
Erase | 
Mundane or magical writing vanishes.  | 
 
|   | 
Expeditious Retreat | 
Doubles the caster's speed.  | 
 
|   | 
Feather Fall | 
Objects or creatures fall slowly.  | 
 
|   | 
Jump | 
Subject gets +30 on Jump checks.  | 
 
|   | 
Magic Weapon | 
Weapon gains +1 bonus.  | 
 
|   | 
Message | 
Whispered conversation at distance.  | 
 
|   | 
Reduce | 
Object or creature shrinks 10%/level (max 50%). 
 | 
 
|   | 
Shocking Grasp | 
Touch delivers 1d8 +1/level electricity.  | 
 
|   | 
Spider Climb | 
Grants ability to walk on walls and ceilings. | 
 
| Abjur | 
Arcane Lock | 
Magically locks a portal or chest.  | 
 
|   | 
Obscure Object | 
Masks object against divination.  | 
 
|   | 
Protection from Arrows | 
Subject immune to most ranged attacks. | 
 
|   | 
Resist Elements | 
Ignores 12 damage/round from one energy type.  | 
 
| Conj | 
Acid Arrow | 
Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels.  | 
 
|   | 
Fog Cloud | 
Fog obscures vision.  | 
 
|   | 
Glitterdust | 
Blinds creatures, outlines invisible creatures.  | 
 
|   | 
Summon Monster II | 
Calls outsider to fight for the caster.  | 
 
|   | 
Summon Swarm | 
Summons swarm of small crawling or flying creatures.  | 
 
|   | 
Web | 
Fills 20-ft-radius spread with sticky spider webs.  | 
 
| Div | 
Detect Thoughts | 
llows "listening to surface thoughts.  | 
 
|   | 
Locate Object | 
Senses direction toward object (specific or type).  | 
 
|   | 
See Invisibility | 
Reveals invisible creatures or objects.  | 
 
| Ench | 
Hideous Laughter | 
Subject loses actions for 1d3 rounds.  | 
 
| Evoc | 
Continual Flame | 
Makes a permanent, heatless torch.  | 
 
|   | 
Darkness | 
20-ft. radius of supernatural darkness.  | 
 
|   | 
Daylight | 
60-ft. radius of bright light.  | 
 
|   | 
Flaming Sphere | 
Rolling ball of fire, 2d6 damage, lasts 1 round/level.  | 
 
|   | 
Shatter | 
Sonic vibration damages objects or crystalline creatures.  | 
 
| Illus | 
Blur | 
Attacks miss subject 20% of the time.  | 
 
|   | 
Hypnotic Pattern | 
Fascinates 2d4+1 HD/level of creatures.  | 
 
|   | 
Invisibility | 
Subject is invisible for 10 min./level or until it attacks.  | 
 
|   | 
Magic Mouth | 
Speaks once when triggered.  | 
 
|   | 
Minor Image | 
As silent image, plus some sound. | 
 
|   | 
Mirror Image | 
Creates decoy duplicates of the caster (1d4 +1/three levels, max 8).  | 
 
|   | 
Misdirection | 
Misleads divinations for one creature or object.  | 
 
|   | 
Trap | 
Makes item seem trapped.  | 
 
| Necro | 
Ghoul Touch | 
Paralyzes one subject, who exudes stench (-2 penalty) nearby.  | 
 
|   | 
Scare | 
Panics creatures up to 5 HD (15-ft. radius).  | 
 
|   | 
Spectral Hand | 
Creates disembodied glowing hand to deliver touch attacks.  | 
 
| Trans | 
Alter Self | 
As change self, plus more drastic changes.  | 
 
|   | 
Blindness/Deafness | 
Makes subject blind or deaf.  | 
 
|   | 
Bull's Strength | 
Subject gains 1d4+1 Str for 1 hr./level.  | 
 
|   | 
Cat's Grace | 
Subject gains 1d4+1 Dex for 1 hr./level.  | 
 
|   | 
Darkvision | 
See 60 ft. in total darkness.  | 
 
|   | 
Endurance | 
Gain 1d4+1 Con for 1 hr./level.  | 
 
|   | 
Knock | 
Opens locked or magically sealed door.  | 
 
|   | 
Levitate | 
Subject moves up and down at the caster's direction.  | 
 
|   | 
Pyrotechnics | 
Turns fire into blinding light or choking smoke.  | 
 
|   | 
Rope Trick | 
Up to eight creatures hide in extradimensional space. | 
 
|   | 
Whispering Wind | 
Sends a short message one mile/level. | 
 
| Abjur | 
Dispel Magic | 
Cancels magical spells and effects.  | 
 
|   | 
Explosive Runes | 
Deals 6d6 damage when read.  | 
 
|   | 
Magic Circle against  
Chaos/Evil/Good/Law | 
As protection spells, but 10-ft. radius and 
10 min./level.  | 
 
|   | 
Nondetection | 
Hides subject from divination, scrying.  | 
 
|   | 
Protection from Elements | 
Absorb 12 damage/level from one kind of energy. 
 | 
 
| Conj | 
Flame Arrow | 
Shoots flaming projectiles (extra damage) or 
fiery bolts (4d6 damage).  | 
 
|   | 
Phantom Steed | 
Magical horse appears for 1 hour/level.  | 
 
|   | 
Sepia Snake Sigil | 
Creates text symbol that immobilizes reader. 
 | 
 
|   | 
Sleet Storm | 
Hampers vision and movement.  | 
 
|   | 
Stinking Cloud | 
Nauseating vapors, 1 round/level. | 
 
|   | 
Summon Monster III | 
Calls outsider to fight for the caster.  | 
 
| Div | 
Clairaudience/ 
Clairvoyance | 
Hear or see at a distance for 1 min./level. 
 | 
 
|   | 
Tongues | 
Speak any language.  | 
 
| Ench | 
Hold Person | 
Holds one person helpless; 1 round/level.  | 
 
|   | 
Suggestion | 
Compels subject to follow stated course of 
action.  | 
 
| Evoc | 
Fireball | 
1d6 damage per level, 20-ft. radius.  | 
 
|   | 
Gust of Wind | 
Blows away or knocks down smaller creatures. 
 | 
 
|   | 
Lightning Bolt | 
Electricity deals 1d6 damage/level.  | 
 
|   | 
Tiny Hut | 
Creates shelter for 10 creatures. | 
 
|   | 
Wind Wall | 
Deflects arrows, smaller creatures, and gases. 
 | 
 
| Illus | 
Displacement | 
Attacks miss subject 50%.  | 
 
|   | 
Illusory Script | 
Only intended reader can decipher.  | 
 
|   | 
Invisibility Sphere | 
Makes everyone within 10 ft. invisible.  | 
 
|   | 
Major Image | 
As silent image, plus sound, smell and thermal 
effects.  | 
 
| Necro | 
Gentle Repose | 
Preserves one corpse.  | 
 
|   | 
Halt Undead | 
Immobilizes undead for 1 round/level.  | 
 
|   | 
Vampiric Touch | 
Touch deals 1d6/two caster levels; caster gains 
damage as hit points.  | 
 
| Trans | 
Blink | 
The caster randomly vanishes and reappears 
for 1 round/level.  | 
 
|   | 
Fly | 
Subject flies at speed of 90.  | 
 
|   | 
Gaseous Form | 
Subject becomes insubstantial and can fly slowly. 
 | 
 
|   | 
Greater Magic Weapon | 
+1/three levels (max +5).  | 
 
|   | 
Haste | 
Extra partial action and +4 AC.  | 
 
|   | 
Keen Edge | 
Doubles normal weapon's threat range.  | 
 
|   | 
Secret Page | 
Changes one page to hide its real content. 
 | 
 
|   | 
Shrink Item | 
Object shrinks to one-twelfth size.  | 
 
|   | 
Slow | 
One subject/level takes only partial actions, 
-2 AC, -2 melee rolls.  | 
 
|   | 
Water Breathing | 
Subjects can breathe underwater. | 
 
| Abjur | 
Dimensional Anchor | 
Bars extradimensional movement.  | 
 
|   | 
Fire Trap | 
Opened object deals 1d4 +1/level damage.  | 
 
|   | 
Minor Globe of  
Invulnerability | 
Stops 1st- through 3rd-level spell effects.  | 
 
|   | 
Remove Curse | 
Frees object or person from curse.  | 
 
|   | 
Stoneskin | 
Stops blows, cuts, stabs, and slashes.  | 
 
| Conj | 
Black Tentacles | 
1d4 +1/level tentacles grapple randomly within 15 ft.  | 
 
|   | 
Minor Creation | 
Creates one cloth or wood object.  | 
 
|   | 
Secure Shelter | 
Creates sturdy cottage. | 
 
|   | 
Solid Fog | 
Blocks vision and slows movement.  | 
 
|   | 
Summon Monster IV | 
Calls outsider to fight for the caster.  | 
 
| Div | 
Arcane Eye | 
Invisible floating eye moves 30 ft./round.  | 
 
|   | 
Detect Scrying | 
Alerts the caster of magical eavesdropping.  | 
 
|   | 
Locate Creature | 
Indicates direction to familiar creature.  | 
 
|   | 
Scrying | 
Spies on subject from a distance.  | 
 
| Ench | 
Charm Monster | 
Makes monster believe it is the caster's ally.  | 
 
|   | 
Confusion | 
Makes subject behave oddly for 1 round/level.  | 
 
|   | 
Emotion | 
Arouses strong emotion in subject.  | 
 
|   | 
Lesser Geas | 
Commands subject of 7 HD or less.  | 
 
| Evoc | 
Fire Shield | 
Creatures attacking the caster take fire damage; the caster is protected from 
heat or cold.  | 
 
|   | 
Ice Storm | 
Hail deals 5d6 damage in cylinder 40 ft. across.  | 
 
|   | 
Resilient Sphere | 
Force globe protects but traps one subject.  | 
 
|   | 
Shout | 
Deafens all within cone and deals 2d6 damage.  | 
 
|   | 
Wall of Fire | 
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through 
wall deals 2d6 +1/level.  | 
 
|   | 
Wall of Ice | 
Ice plane creates wall with 15 hp +3/level, or hemisphere can trap creatures 
inside.  | 
 
| Illus | 
Hallucinatory Terrain | 
Makes one type of terrain appear like another (field into forest, etc.).  | 
 
|   | 
Illusory Wall | 
Wall, floor, or ceiling looks real, but anything can pass through. | 
 
|   | 
Improved Invisibility | 
As invisibility, but subject can attack and stay invisible. | 
 
|   | 
Phantasmal Killer | 
Fearsome illusion kills subject or deals 3d6 damage.  | 
 
|   | 
Rainbow Pattern | 
Lights prevent 24 HD of creatures from attacking or moving away.  | 
 
|   | 
Shadow Conjuration | 
Mimics conjuring below 4th level.  | 
 
| Necro | 
Contagion | 
Infects subject with chosen disease.  | 
 
|   | 
Enervation | 
Subject gains 1d4 negative levels.  | 
 
|   | 
Fear | 
Subjects within cone flee for 1 round/level.  | 
 
| Trans | 
Bestow Curse | 
-6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing 
each action.  | 
 
|   | 
Dimension Door | 
Teleports the caster and up to 500 lb.  | 
 
|   | 
Mnemonic Enhancer | 
Prepares extra spells or retains one just cast. Wizard only.  | 
 
|   | 
Polymorph Other | 
Gives one subject a new form. | 
 
|   | 
Polymorph Self | 
The caster assumes a new form. | 
 
| Abjur | 
Dismissal | 
Forces a creature to return to native plane.  | 
 
| Conj | 
Cloudkill | 
Kills 3 HD or less; 4-6 HD save or die.  | 
 
|   | 
Faithful Hound | 
Phantom dog can guard, attack. | 
 
|   | 
Lesser Planar Binding | 
Traps outsider until it performs a task.  | 
 
|   | 
Major Creation | 
As minor creation, plus stone and metal.  | 
 
|   | 
Summon Monster V | 
Calls outsider to fight for the caster.  | 
 
|   | 
Secret Chest | 
Hides expensive chest on Ethereal Plane; the caster retrieves it at will. | 
 
|   | 
Wall of Iron | 
30 hp/four levels; can topple onto foes.  | 
 
|   | 
Wall of Stone | 
Creates a stone wall that can be shaped.  | 
 
| Div | 
Contact Other Plane | 
Ask question of extraplanar entity.  | 
 
|   | 
Prying Eyes | 
1d4 floating eyes +1/level scout for the caster.  | 
 
|   | 
Telepathic Bond | 
Link lets allies communicate.  | 
 
| Ench | 
Dominate Person | 
Controls humanoid telepathically.  | 
 
|   | 
Feeblemind | 
Subject's Int drops to 1.  | 
 
|   | 
Hold Monster | 
As hold person, but any creature.  | 
 
|   | 
Mind Fog | 
Subjects in fog get -10 Wis, Will checks.  | 
 
| Evoc | 
Cone of Cold | 
1d6 cold damage/level.  | 
 
|   | 
Interposing Hand | 
Hand provides 90% cover against one opponent. | 
 
|   | 
Sending | 
Delivers short message anywhere, instantly.  | 
 
|   | 
Wall of Force | 
Wall is immune to damage.  | 
 
| Illus | 
Dream | 
Sends message to anyone sleeping.  | 
 
|   | 
False Vision | 
Fools scrying with an illusion.  | 
 
|   | 
Greater Shadow 
Conjuration | 
As shadow conjuration, but up to 4th level and 40% real. | 
 
|   | 
Mirage Arcana | 
As hallucinatory terrain, plus structures.  | 
 
|   | 
Nightmare | 
Sends vision dealing 1d10 damage, fatigue. | 
 
|   | 
Persistent Image | 
As major image, but no concentration required.  | 
 
|   | 
Seeming | 
Changes appearance of one person/two levels.  | 
 
|   | 
Shadow Evocation | 
Mimics evocation less than 5th level.  | 
 
| Necro | 
Animate Dead | 
Creates undead skeletons and zombies. | 
 
|   | 
Magic Jar | 
Enables possession of another creature.  | 
 
| Trans | 
Animal Growth | 
One animal/two levels doubles in size, HD.  | 
 
|   | 
Fabricate | 
Transforms raw materials into finished items.  | 
 
|   | 
Passwall | 
Breaches walls 1 ft. thick/level.  | 
 
|   | 
Stone Shape | 
Sculpts stone into any form.  | 
 
|   | 
Telekinesis | 
Lifts or moves 25 lb./level at long range.  | 
 
|   | 
Teleport | 
Instantly transports the caster anywhere.  | 
 
|   | 
Transmute Mud to Rock | 
Transforms two 10-ft. cubes/level.  | 
 
|   | 
Transmute Rock to Mud | 
Transforms two 10-ft. cubes/level.  | 
 
| Univ | 
Permanency | 
Makes certain spells permanent; costs XP. | 
 
| Abjur | 
Antimagic Field | 
Negates magic within 10 ft. | 
 
|   | 
Globe of Invulnerability | 
As minor globe, plus 4th level.  | 
 
|   | 
Greater Dispelling | 
As dispel magic, but +20 on check. | 
 
|   | 
Guards and Wards | 
Array of magic effects protect area.  | 
 
|   | 
Repulsion | 
Creatures can't approach the caster.  | 
 
| Conj | 
Acid Fog | 
Fog deals acid damage.  | 
 
|   | 
Planar Binding | 
As lesser planar binding, but up to 16 HD.  | 
 
|   | 
Summon Monster VI | 
Calls outsider to fight for the caster.  | 
 
| Div | 
Analyze Dweomer | 
Reveals magical aspects of subject.  | 
 
|   | 
Legend Lore | 
Learn tales about a person, place, or thing.  | 
 
|   | 
True Seeing | 
See all things as they really are.  | 
 
| Ench | 
Geas/Quest | 
As lesser geas, plus it affects any creature.  | 
 
|   | 
Mass Suggestion | 
As suggestion, plus one/level subjects.  | 
 
| Evoc | 
Chain Lightning | 
1d6 damage/level; secondary bolts.  | 
 
|   | 
Contingency | 
Sets trigger condition for another spell.  | 
 
|   | 
Forceful Hand | 
Hand pushes creatures away. | 
 
|   | 
Freezing Sphere | 
Freezes water or deals cold damage.  | 
 
| Illus | 
Greater Shadow  
Evocation | 
As shadow evocation, but up to 5th level.  | 
 
|   | 
Mislead | 
Turns the caster invisible and creates illusory double.  | 
 
|   | 
Permanent Image | 
Includes sight, sound, and smell.  | 
 
|   | 
Programmed Image | 
As major image, plus triggered by event.  | 
 
|   | 
Project Image | 
Illusory double can talk and cast spells.  | 
 
|   | 
Shades | 
As shadow conjuration, but up to 5th level and 60% real.  | 
 
|   | 
Veil | 
Changes appearance of group of creatures.  | 
 
| Necro | 
Circle of Death | 
Kills 1d4 HD/level.  | 
 
| Trans | 
Control Water | 
Raises or lowers bodies of water.  | 
 
|   | 
Control Weather | 
Changes weather in local area.  | 
 
|   | 
Disintegrate | 
Makes one creature or object vanish.  | 
 
|   | 
Eyebite | 
Charm, fear, sicken or sleep one subject.  | 
 
|   | 
Flesh to Stone | 
Turns subject creature into statue.  | 
 
|   | 
Lucubration | 
Recalls spell of 5th level or less. Wizard Only. | 
 
|   | 
Mass Haste | 
As haste, affects one/level subjects.  | 
 
|   | 
Move Earth  | 
Digs trenches and build hills.  | 
 
|   | 
Stone to Flesh | 
Restores petrified creature. | 
 
|   | 
Transformation | 
The caster gains combat bonuses. | 
 
| Abjur | 
Banishment | 
Banishes 2 HD/level extraplanar creatures.  | 
 
|   | 
Sequester | 
Subject is invisible to sight and scrying.  | 
 
|   | 
Spell Turning | 
Reflect 1d4+6 spell levels back at caster.  | 
 
| Conj | 
Instant Summons | 
Prepared object appears in the caster's hand.  | 
 
|   | 
Magnificent Mansion | 
Door leads to extradimensional mansion.  | 
 
|   | 
Phase Door | 
Invisible passage through wood or stone.  | 
 
|   | 
Power Word, Stun | 
Stuns creature with up to 150 hp.  | 
 
|   | 
Summon Monster VII | 
Calls outsider to fight for the caster.  | 
 
| Div | 
Greater Scrying | 
As scrying, but faster and longer.  | 
 
|   | 
Vision | 
As legend lore, but quicker and strenuous.  | 
 
| Ench | 
Insanity | 
Subject suffers continuous confusion.  | 
 
| Evoc | 
Delayed Blast Fireball | 
1d6 fire damage/level; the caster can delay blast for 5 rounds.  | 
 
|   | 
Grasping Hand | 
Hand provides cover, pushes, or grapples. | 
 
|   | 
Forcecage | 
Cube of force imprisons all inside.  | 
 
|   | 
Prismatic Spray | 
Rays hit subjects with variety of effects.  | 
 
|   | 
Sword | 
Floating magic blade strikes opponents.  | 
 
| Illus | 
Mass Invisibility  | 
As invisibility, but affects all in range.  | 
 
|   | 
Shadow Walk | 
Step into shadow to travel rapidly.  | 
 
|   | 
Simulacrum | 
Creates partially real double of a creature.  | 
 
| Necro | 
Control Undead | 
Undead don't attack the caster while under the caster's command. | 
 
|   | 
Finger of Death | 
Kills one subject.  | 
 
| Trans | 
Ethereal Jaunt | 
The caster becomes ethereal for 1 round/level.  | 
 
|   | 
Plane Shift | 
Up to eight subjects travel to another plane.  | 
 
|   | 
Reverse Gravity | 
Objects and creatures fall upward.  | 
 
|   | 
Statue | 
Subject can become a statue at will.  | 
 
|   | 
Teleport without Error | 
As teleport, but no off-target arrival.  | 
 
|   | 
Vanish | 
As teleport, but affects a touched object.  | 
 
| Univ | 
Limited Wish | 
Alters reality-within spell limits. | 
 
| Abjur | 
Mind Blank | 
Subject is immune to mental/emotional magic and scrying.  | 
 
|   | 
Prismatic Wall | 
Wall's colors have array of effects.  | 
 
|   | 
Protection from Spells | 
Confers +8 resistance bonus.  | 
 
| Conj | 
Greater Planar Binding | 
As lesser planar binding, but up to 24 HD.  | 
 
|   | 
Incendiary Cloud | 
Cloud deals 4d6 fire damage/round.  | 
 
|   | 
Maze | 
Traps subject in extradimensional maze.  | 
 
|   | 
Power Word, Blind | 
Blinds 200 hp worth of creatures.  | 
 
|   | 
Summon Monster VIII | 
Calls outsider to fight for the caster.  | 
 
|   | 
Trap the Soul | 
Imprisons subject within gem.  | 
 
| Div | 
Discern Location | 
Exact location of creature or object.  | 
 
| Ench | 
Antipathy | 
Object or location affected by spell repels certain creatures.  | 
 
|   | 
Binding | 
Array of techniques to imprison a creature.  | 
 
|   | 
Demand | 
As sending, plus the caster can send suggestion.  | 
 
|   | 
Mass Charm | 
As charm monster, but all within 30 ft.  | 
 
|   | 
Irresistible Dance | 
Forces subject to dance.  | 
 
|   | 
Sympathy | 
Object or location attracts certain creatures.  | 
 
| Evoc | 
Clenched Fist | 
Large hand attacks the caster's foes.  | 
 
|   | 
Telekinetic Sphere | 
As resilient sphere, but the caster moves sphere telekinetically.  | 
 
|   | 
Sunburst | 
Blinds all within 10 ft., deals 3d6 damage.  | 
 
| Illus | 
Screen | 
Illusion hides area from vision, scrying.  | 
 
| Necro | 
Clone | 
Duplicate awakens when original dies.  | 
 
|   | 
Horrid Wilting | 
Deals 1d8 damage/level within 30 ft.  | 
 
| Trans | 
Etherealness | 
Travel to Ethereal Plane with companions.  | 
 
|   | 
Iron Body | 
The caster's body becomes living iron.  | 
 
|   | 
Polymorph Any Object | 
Changes any subject into anything else.  | 
 
| Univ | 
Symbol | 
Triggered runes have array of effects. | 
 
| Abjur | 
Disjunction | 
Dispels magic, disenchants magic items. | 
 
|   | 
Freedom | 
Releases creature suffering imprisonment.  | 
 
|   | 
Imprisonment | 
Entombs subject beneath the earth.  | 
 
|   | 
Prismatic Sphere | 
As prismatic wall, but surrounds on all sides.  | 
 
| Conj | 
Gate | 
Connects two planes for travel or summoning.  | 
 
|   | 
Power Word, Kill | 
Kills one tough subject or many weak ones.  | 
 
|   | 
Summon Monster IX | 
Calls outsider to fight for the caster.  | 
 
| Div | 
Foresight | 
Sixth sense warns of impending danger.  | 
 
| Ench | 
Dominate Monster | 
As dominate person, but any creature.  | 
 
| Evoc | 
Crushing Hand | 
As interposing hand, but stronger.  | 
 
|   | 
Meteor Swarm | 
Deals 24d6 fire damage, plus bursts.  | 
 
| Illus | 
Weird | 
As phantasmal killer, but affects all within 30 ft.  | 
 
| Necro | 
Astral Projection | 
Projects the caster and companions into Astral Plane.  | 
 
|   | 
Energy Drain | 
Subject gains 2d4 negative levels.  | 
 
|   | 
Soul Bind | 
Traps newly dead soul to prevent resurrection.  | 
 
|   | 
Wail of the Banshee | 
Kills one creature/level.  | 
 
| Trans | 
Refuge | 
Alters item to transport its possessor to the caster.  | 
 
|   | 
Shapechange | 
Transforms the caster into any creature, and change forms once per round. | 
 
|   | 
Teleportation Circle | 
Circle teleports any creature inside to designated spot.  | 
 
|   | 
Temporal Stasis | 
Puts subject into suspended animation.  | 
 
|   | 
Time Stop | 
The caster acts freely for 1d4+1 rounds.  | 
 
| Univ | 
Wish | 
As limited wish, but with fewer limits. |