Abjur |
Resistance |
Subject gains +1 on saving throws. |
Conj |
Ray of Frost |
Ray deals 1d3 cold damage. |
Div |
Detect Poison |
Detects poison in one creature or small object.
|
Ench |
Daze |
Creature loses next action. |
Evoc |
Flare |
Dazzles one creature (-1 attack). |
|
Light |
Object shines like a torch. |
Illus |
Dancing Lights |
Figment torches or other lights. |
|
Ghost Sound |
Figment sounds. |
Necro |
Disrupt Undead |
Deals 1d6 damage to one undead. |
Trans |
Mage Hand |
5-pound telekinesis. |
|
Mending |
Makes minor repairs on an object. |
|
Open/Close |
Opens or closes small or light things. |
Univ |
Arcane Mark |
Inscribes a personal rune (visible or invisible).
|
|
Detect Magic |
Detects spells and magic items within 60 ft.
|
|
Prestidigitation |
Performs minor tricks. |
|
Read Magic |
Read scrolls and spellbooks. |
Abjur |
Alarm |
Wards an area for 2 hours/level. |
|
Endure Elements |
Ignores 5 damage/round from one energy type.
|
|
Hold Portal |
Holds door shut. |
|
Protection from
Chaos/Evil/Good/Law |
+2 AC and saves, counter mind control, hedge
out elementals and outsiders. |
|
Shield |
Invisible disc gives cover and blocks magic
missiles. |
Conj |
Grease |
Makes 10-ft. square or one object slippery.
|
|
Mage Armor |
Gives subject +4 armor bonus. |
|
Mount |
Summons riding horse for 2 hr./level. |
|
Obscuring Mist |
Fog surrounds the caster. |
|
Summon Monster I |
Calls outsider to fight for the caster. |
|
Unseen Servant |
Creates invisible force that obeys the caster's
commands. |
Div |
Comprehend Languages |
Understands all spoken and written languages.
|
|
Detect Secret |
Doors Reveals hidden doors within 60 ft. |
|
Detect Undead |
Reveals undead within 60 ft. |
|
Identify |
Determines single feature of magic item. |
|
True Strike |
Adds +20 bonus to the caster's next attack
roll. |
Ench |
Charm Person |
Makes one person the caster's friend. |
|
Hypnotism |
Fascinates 2d4 HD of creatures. |
|
Sleep |
Put 2d4 HD of creatures into comatose slumber.
|
Evoc |
Floating Disk |
3-ft.-diameter horizontal disk that holds 100
lb./level. |
|
Magic Missile |
1d4+1 damage; +1 missile/two levels above 1st
(max 5). |
Illus |
Change Self |
Changes the caster's appearance. |
|
Color Spray |
Knocks unconscious, blinds, or stuns 1d6 weak
creatures. |
|
Magical Aura |
Grants object false magic aura. |
|
Silent Image |
Creates minor illusion of the caster's design.
|
|
Undetectable Aura |
Masks magic item's aura. |
|
Ventriloquism |
Throws voice for 1 min./level. |
Necro |
Cause Fear |
One creature flees for 1d4 rounds. |
|
Chill Touch |
1 touch/level deals 1d6 damage and possibly
1 Str damage. |
|
Ray of Enfeeblement |
Ray reduces Str by 1d6 points +1 point/two
levels. |
Trans |
Animate Rope |
Makes a rope move at the caster's command.
|
|
Burning Hands |
1d4 fire damage/level (max: 5d4). |
|
Enlarge |
Object or creature grows +10%/level (max +50%).
|
|
Erase |
Mundane or magical writing vanishes. |
|
Expeditious Retreat |
Doubles the caster's speed. |
|
Feather Fall |
Objects or creatures fall slowly. |
|
Jump |
Subject gets +30 on Jump checks. |
|
Magic Weapon |
Weapon gains +1 bonus. |
|
Message |
Whispered conversation at distance. |
|
Reduce |
Object or creature shrinks 10%/level (max 50%).
|
|
Shocking Grasp |
Touch delivers 1d8 +1/level electricity. |
|
Spider Climb |
Grants ability to walk on walls and ceilings. |
Abjur |
Arcane Lock |
Magically locks a portal or chest. |
|
Obscure Object |
Masks object against divination. |
|
Protection from Arrows |
Subject immune to most ranged attacks. |
|
Resist Elements |
Ignores 12 damage/round from one energy type. |
Conj |
Acid Arrow |
Ranged touch attack; 2d4 damage for 1 round + 1 round/three levels. |
|
Fog Cloud |
Fog obscures vision. |
|
Glitterdust |
Blinds creatures, outlines invisible creatures. |
|
Summon Monster II |
Calls outsider to fight for the caster. |
|
Summon Swarm |
Summons swarm of small crawling or flying creatures. |
|
Web |
Fills 20-ft-radius spread with sticky spider webs. |
Div |
Detect Thoughts |
llows "listening to surface thoughts. |
|
Locate Object |
Senses direction toward object (specific or type). |
|
See Invisibility |
Reveals invisible creatures or objects. |
Ench |
Hideous Laughter |
Subject loses actions for 1d3 rounds. |
Evoc |
Continual Flame |
Makes a permanent, heatless torch. |
|
Darkness |
20-ft. radius of supernatural darkness. |
|
Daylight |
60-ft. radius of bright light. |
|
Flaming Sphere |
Rolling ball of fire, 2d6 damage, lasts 1 round/level. |
|
Shatter |
Sonic vibration damages objects or crystalline creatures. |
Illus |
Blur |
Attacks miss subject 20% of the time. |
|
Hypnotic Pattern |
Fascinates 2d4+1 HD/level of creatures. |
|
Invisibility |
Subject is invisible for 10 min./level or until it attacks. |
|
Magic Mouth |
Speaks once when triggered. |
|
Minor Image |
As silent image, plus some sound. |
|
Mirror Image |
Creates decoy duplicates of the caster (1d4 +1/three levels, max 8). |
|
Misdirection |
Misleads divinations for one creature or object. |
|
Trap |
Makes item seem trapped. |
Necro |
Ghoul Touch |
Paralyzes one subject, who exudes stench (-2 penalty) nearby. |
|
Scare |
Panics creatures up to 5 HD (15-ft. radius). |
|
Spectral Hand |
Creates disembodied glowing hand to deliver touch attacks. |
Trans |
Alter Self |
As change self, plus more drastic changes. |
|
Blindness/Deafness |
Makes subject blind or deaf. |
|
Bull's Strength |
Subject gains 1d4+1 Str for 1 hr./level. |
|
Cat's Grace |
Subject gains 1d4+1 Dex for 1 hr./level. |
|
Darkvision |
See 60 ft. in total darkness. |
|
Endurance |
Gain 1d4+1 Con for 1 hr./level. |
|
Knock |
Opens locked or magically sealed door. |
|
Levitate |
Subject moves up and down at the caster's direction. |
|
Pyrotechnics |
Turns fire into blinding light or choking smoke. |
|
Rope Trick |
Up to eight creatures hide in extradimensional space. |
|
Whispering Wind |
Sends a short message one mile/level. |
Abjur |
Dispel Magic |
Cancels magical spells and effects. |
|
Explosive Runes |
Deals 6d6 damage when read. |
|
Magic Circle against
Chaos/Evil/Good/Law |
As protection spells, but 10-ft. radius and
10 min./level. |
|
Nondetection |
Hides subject from divination, scrying. |
|
Protection from Elements |
Absorb 12 damage/level from one kind of energy.
|
Conj |
Flame Arrow |
Shoots flaming projectiles (extra damage) or
fiery bolts (4d6 damage). |
|
Phantom Steed |
Magical horse appears for 1 hour/level. |
|
Sepia Snake Sigil |
Creates text symbol that immobilizes reader.
|
|
Sleet Storm |
Hampers vision and movement. |
|
Stinking Cloud |
Nauseating vapors, 1 round/level. |
|
Summon Monster III |
Calls outsider to fight for the caster. |
Div |
Clairaudience/
Clairvoyance |
Hear or see at a distance for 1 min./level.
|
|
Tongues |
Speak any language. |
Ench |
Hold Person |
Holds one person helpless; 1 round/level. |
|
Suggestion |
Compels subject to follow stated course of
action. |
Evoc |
Fireball |
1d6 damage per level, 20-ft. radius. |
|
Gust of Wind |
Blows away or knocks down smaller creatures.
|
|
Lightning Bolt |
Electricity deals 1d6 damage/level. |
|
Tiny Hut |
Creates shelter for 10 creatures. |
|
Wind Wall |
Deflects arrows, smaller creatures, and gases.
|
Illus |
Displacement |
Attacks miss subject 50%. |
|
Illusory Script |
Only intended reader can decipher. |
|
Invisibility Sphere |
Makes everyone within 10 ft. invisible. |
|
Major Image |
As silent image, plus sound, smell and thermal
effects. |
Necro |
Gentle Repose |
Preserves one corpse. |
|
Halt Undead |
Immobilizes undead for 1 round/level. |
|
Vampiric Touch |
Touch deals 1d6/two caster levels; caster gains
damage as hit points. |
Trans |
Blink |
The caster randomly vanishes and reappears
for 1 round/level. |
|
Fly |
Subject flies at speed of 90. |
|
Gaseous Form |
Subject becomes insubstantial and can fly slowly.
|
|
Greater Magic Weapon |
+1/three levels (max +5). |
|
Haste |
Extra partial action and +4 AC. |
|
Keen Edge |
Doubles normal weapon's threat range. |
|
Secret Page |
Changes one page to hide its real content.
|
|
Shrink Item |
Object shrinks to one-twelfth size. |
|
Slow |
One subject/level takes only partial actions,
-2 AC, -2 melee rolls. |
|
Water Breathing |
Subjects can breathe underwater. |
Abjur |
Dimensional Anchor |
Bars extradimensional movement. |
|
Fire Trap |
Opened object deals 1d4 +1/level damage. |
|
Minor Globe of
Invulnerability |
Stops 1st- through 3rd-level spell effects. |
|
Remove Curse |
Frees object or person from curse. |
|
Stoneskin |
Stops blows, cuts, stabs, and slashes. |
Conj |
Black Tentacles |
1d4 +1/level tentacles grapple randomly within 15 ft. |
|
Minor Creation |
Creates one cloth or wood object. |
|
Secure Shelter |
Creates sturdy cottage. |
|
Solid Fog |
Blocks vision and slows movement. |
|
Summon Monster IV |
Calls outsider to fight for the caster. |
Div |
Arcane Eye |
Invisible floating eye moves 30 ft./round. |
|
Detect Scrying |
Alerts the caster of magical eavesdropping. |
|
Locate Creature |
Indicates direction to familiar creature. |
|
Scrying |
Spies on subject from a distance. |
Ench |
Charm Monster |
Makes monster believe it is the caster's ally. |
|
Confusion |
Makes subject behave oddly for 1 round/level. |
|
Emotion |
Arouses strong emotion in subject. |
|
Lesser Geas |
Commands subject of 7 HD or less. |
Evoc |
Fire Shield |
Creatures attacking the caster take fire damage; the caster is protected from
heat or cold. |
|
Ice Storm |
Hail deals 5d6 damage in cylinder 40 ft. across. |
|
Resilient Sphere |
Force globe protects but traps one subject. |
|
Shout |
Deafens all within cone and deals 2d6 damage. |
|
Wall of Fire |
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through
wall deals 2d6 +1/level. |
|
Wall of Ice |
Ice plane creates wall with 15 hp +3/level, or hemisphere can trap creatures
inside. |
Illus |
Hallucinatory Terrain |
Makes one type of terrain appear like another (field into forest, etc.). |
|
Illusory Wall |
Wall, floor, or ceiling looks real, but anything can pass through. |
|
Improved Invisibility |
As invisibility, but subject can attack and stay invisible. |
|
Phantasmal Killer |
Fearsome illusion kills subject or deals 3d6 damage. |
|
Rainbow Pattern |
Lights prevent 24 HD of creatures from attacking or moving away. |
|
Shadow Conjuration |
Mimics conjuring below 4th level. |
Necro |
Contagion |
Infects subject with chosen disease. |
|
Enervation |
Subject gains 1d4 negative levels. |
|
Fear |
Subjects within cone flee for 1 round/level. |
Trans |
Bestow Curse |
-6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing
each action. |
|
Dimension Door |
Teleports the caster and up to 500 lb. |
|
Mnemonic Enhancer |
Prepares extra spells or retains one just cast. Wizard only. |
|
Polymorph Other |
Gives one subject a new form. |
|
Polymorph Self |
The caster assumes a new form. |
Abjur |
Dismissal |
Forces a creature to return to native plane. |
Conj |
Cloudkill |
Kills 3 HD or less; 4-6 HD save or die. |
|
Faithful Hound |
Phantom dog can guard, attack. |
|
Lesser Planar Binding |
Traps outsider until it performs a task. |
|
Major Creation |
As minor creation, plus stone and metal. |
|
Summon Monster V |
Calls outsider to fight for the caster. |
|
Secret Chest |
Hides expensive chest on Ethereal Plane; the caster retrieves it at will. |
|
Wall of Iron |
30 hp/four levels; can topple onto foes. |
|
Wall of Stone |
Creates a stone wall that can be shaped. |
Div |
Contact Other Plane |
Ask question of extraplanar entity. |
|
Prying Eyes |
1d4 floating eyes +1/level scout for the caster. |
|
Telepathic Bond |
Link lets allies communicate. |
Ench |
Dominate Person |
Controls humanoid telepathically. |
|
Feeblemind |
Subject's Int drops to 1. |
|
Hold Monster |
As hold person, but any creature. |
|
Mind Fog |
Subjects in fog get -10 Wis, Will checks. |
Evoc |
Cone of Cold |
1d6 cold damage/level. |
|
Interposing Hand |
Hand provides 90% cover against one opponent. |
|
Sending |
Delivers short message anywhere, instantly. |
|
Wall of Force |
Wall is immune to damage. |
Illus |
Dream |
Sends message to anyone sleeping. |
|
False Vision |
Fools scrying with an illusion. |
|
Greater Shadow
Conjuration |
As shadow conjuration, but up to 4th level and 40% real. |
|
Mirage Arcana |
As hallucinatory terrain, plus structures. |
|
Nightmare |
Sends vision dealing 1d10 damage, fatigue. |
|
Persistent Image |
As major image, but no concentration required. |
|
Seeming |
Changes appearance of one person/two levels. |
|
Shadow Evocation |
Mimics evocation less than 5th level. |
Necro |
Animate Dead |
Creates undead skeletons and zombies. |
|
Magic Jar |
Enables possession of another creature. |
Trans |
Animal Growth |
One animal/two levels doubles in size, HD. |
|
Fabricate |
Transforms raw materials into finished items. |
|
Passwall |
Breaches walls 1 ft. thick/level. |
|
Stone Shape |
Sculpts stone into any form. |
|
Telekinesis |
Lifts or moves 25 lb./level at long range. |
|
Teleport |
Instantly transports the caster anywhere. |
|
Transmute Mud to Rock |
Transforms two 10-ft. cubes/level. |
|
Transmute Rock to Mud |
Transforms two 10-ft. cubes/level. |
Univ |
Permanency |
Makes certain spells permanent; costs XP. |
Abjur |
Antimagic Field |
Negates magic within 10 ft. |
|
Globe of Invulnerability |
As minor globe, plus 4th level. |
|
Greater Dispelling |
As dispel magic, but +20 on check. |
|
Guards and Wards |
Array of magic effects protect area. |
|
Repulsion |
Creatures can't approach the caster. |
Conj |
Acid Fog |
Fog deals acid damage. |
|
Planar Binding |
As lesser planar binding, but up to 16 HD. |
|
Summon Monster VI |
Calls outsider to fight for the caster. |
Div |
Analyze Dweomer |
Reveals magical aspects of subject. |
|
Legend Lore |
Learn tales about a person, place, or thing. |
|
True Seeing |
See all things as they really are. |
Ench |
Geas/Quest |
As lesser geas, plus it affects any creature. |
|
Mass Suggestion |
As suggestion, plus one/level subjects. |
Evoc |
Chain Lightning |
1d6 damage/level; secondary bolts. |
|
Contingency |
Sets trigger condition for another spell. |
|
Forceful Hand |
Hand pushes creatures away. |
|
Freezing Sphere |
Freezes water or deals cold damage. |
Illus |
Greater Shadow
Evocation |
As shadow evocation, but up to 5th level. |
|
Mislead |
Turns the caster invisible and creates illusory double. |
|
Permanent Image |
Includes sight, sound, and smell. |
|
Programmed Image |
As major image, plus triggered by event. |
|
Project Image |
Illusory double can talk and cast spells. |
|
Shades |
As shadow conjuration, but up to 5th level and 60% real. |
|
Veil |
Changes appearance of group of creatures. |
Necro |
Circle of Death |
Kills 1d4 HD/level. |
Trans |
Control Water |
Raises or lowers bodies of water. |
|
Control Weather |
Changes weather in local area. |
|
Disintegrate |
Makes one creature or object vanish. |
|
Eyebite |
Charm, fear, sicken or sleep one subject. |
|
Flesh to Stone |
Turns subject creature into statue. |
|
Lucubration |
Recalls spell of 5th level or less. Wizard Only. |
|
Mass Haste |
As haste, affects one/level subjects. |
|
Move Earth |
Digs trenches and build hills. |
|
Stone to Flesh |
Restores petrified creature. |
|
Transformation |
The caster gains combat bonuses. |
Abjur |
Banishment |
Banishes 2 HD/level extraplanar creatures. |
|
Sequester |
Subject is invisible to sight and scrying. |
|
Spell Turning |
Reflect 1d4+6 spell levels back at caster. |
Conj |
Instant Summons |
Prepared object appears in the caster's hand. |
|
Magnificent Mansion |
Door leads to extradimensional mansion. |
|
Phase Door |
Invisible passage through wood or stone. |
|
Power Word, Stun |
Stuns creature with up to 150 hp. |
|
Summon Monster VII |
Calls outsider to fight for the caster. |
Div |
Greater Scrying |
As scrying, but faster and longer. |
|
Vision |
As legend lore, but quicker and strenuous. |
Ench |
Insanity |
Subject suffers continuous confusion. |
Evoc |
Delayed Blast Fireball |
1d6 fire damage/level; the caster can delay blast for 5 rounds. |
|
Grasping Hand |
Hand provides cover, pushes, or grapples. |
|
Forcecage |
Cube of force imprisons all inside. |
|
Prismatic Spray |
Rays hit subjects with variety of effects. |
|
Sword |
Floating magic blade strikes opponents. |
Illus |
Mass Invisibility |
As invisibility, but affects all in range. |
|
Shadow Walk |
Step into shadow to travel rapidly. |
|
Simulacrum |
Creates partially real double of a creature. |
Necro |
Control Undead |
Undead don't attack the caster while under the caster's command. |
|
Finger of Death |
Kills one subject. |
Trans |
Ethereal Jaunt |
The caster becomes ethereal for 1 round/level. |
|
Plane Shift |
Up to eight subjects travel to another plane. |
|
Reverse Gravity |
Objects and creatures fall upward. |
|
Statue |
Subject can become a statue at will. |
|
Teleport without Error |
As teleport, but no off-target arrival. |
|
Vanish |
As teleport, but affects a touched object. |
Univ |
Limited Wish |
Alters reality-within spell limits. |
Abjur |
Mind Blank |
Subject is immune to mental/emotional magic and scrying. |
|
Prismatic Wall |
Wall's colors have array of effects. |
|
Protection from Spells |
Confers +8 resistance bonus. |
Conj |
Greater Planar Binding |
As lesser planar binding, but up to 24 HD. |
|
Incendiary Cloud |
Cloud deals 4d6 fire damage/round. |
|
Maze |
Traps subject in extradimensional maze. |
|
Power Word, Blind |
Blinds 200 hp worth of creatures. |
|
Summon Monster VIII |
Calls outsider to fight for the caster. |
|
Trap the Soul |
Imprisons subject within gem. |
Div |
Discern Location |
Exact location of creature or object. |
Ench |
Antipathy |
Object or location affected by spell repels certain creatures. |
|
Binding |
Array of techniques to imprison a creature. |
|
Demand |
As sending, plus the caster can send suggestion. |
|
Mass Charm |
As charm monster, but all within 30 ft. |
|
Irresistible Dance |
Forces subject to dance. |
|
Sympathy |
Object or location attracts certain creatures. |
Evoc |
Clenched Fist |
Large hand attacks the caster's foes. |
|
Telekinetic Sphere |
As resilient sphere, but the caster moves sphere telekinetically. |
|
Sunburst |
Blinds all within 10 ft., deals 3d6 damage. |
Illus |
Screen |
Illusion hides area from vision, scrying. |
Necro |
Clone |
Duplicate awakens when original dies. |
|
Horrid Wilting |
Deals 1d8 damage/level within 30 ft. |
Trans |
Etherealness |
Travel to Ethereal Plane with companions. |
|
Iron Body |
The caster's body becomes living iron. |
|
Polymorph Any Object |
Changes any subject into anything else. |
Univ |
Symbol |
Triggered runes have array of effects. |
Abjur |
Disjunction |
Dispels magic, disenchants magic items. |
|
Freedom |
Releases creature suffering imprisonment. |
|
Imprisonment |
Entombs subject beneath the earth. |
|
Prismatic Sphere |
As prismatic wall, but surrounds on all sides. |
Conj |
Gate |
Connects two planes for travel or summoning. |
|
Power Word, Kill |
Kills one tough subject or many weak ones. |
|
Summon Monster IX |
Calls outsider to fight for the caster. |
Div |
Foresight |
Sixth sense warns of impending danger. |
Ench |
Dominate Monster |
As dominate person, but any creature. |
Evoc |
Crushing Hand |
As interposing hand, but stronger. |
|
Meteor Swarm |
Deals 24d6 fire damage, plus bursts. |
Illus |
Weird |
As phantasmal killer, but affects all within 30 ft. |
Necro |
Astral Projection |
Projects the caster and companions into Astral Plane. |
|
Energy Drain |
Subject gains 2d4 negative levels. |
|
Soul Bind |
Traps newly dead soul to prevent resurrection. |
|
Wail of the Banshee |
Kills one creature/level. |
Trans |
Refuge |
Alters item to transport its possessor to the caster. |
|
Shapechange |
Transforms the caster into any creature, and change forms once per round. |
|
Teleportation Circle |
Circle teleports any creature inside to designated spot. |
|
Temporal Stasis |
Puts subject into suspended animation. |
|
Time Stop |
The caster acts freely for 1d4+1 rounds. |
Univ |
Wish |
As limited wish, but with fewer limits. |