Alarm |
Wards an area for 2 hours/level. |
Animal Friendship |
Gains permanent animal companions. |
Delay Poison |
Stops poison from harming subject for 1 hour/level. |
Detect Animals or Plants |
Detects species of animals or plants. |
Detect Snares and Pits |
Reveals natural or primitive traps. |
Entangle |
Plants entangle everyone in 40-ft.-radius circle. |
Magic Fang |
One natural weapon of subject creature gets
+1 bonus to attack and damage. |
Pass without Trace |
One subject/level leaves no tracks. |
Read Magic |
Read scrolls and spellbooks. |
Resist Elements |
Ignores first 12 damage from one energy type
each round. |
Speak with Animals |
The caster can communicate with natural animals. |
Summon Nature's Ally I |
Calls animal to fight for the caster. |
Animal Messenger |
Sends a Tiny animal to a specific place. |
Cure Light Wounds |
Cures 1d8 +1/level damage (max +5). |
Detect Chaos/Evil/Good/Law |
Reveals creatures, spells, or objects. |
Hold Animal |
Holds one animal helpless; 1 round/level. |
Protection from Elements |
Absorb 12 damage/level from one kind of energy. |
Sleep |
Put 2d4 HD of creatures into comatose slumber. |
Snare |
Creates a magical booby trap. |
Speak with Plants |
The caster can talk to normal plants and plant
creatures. |
Summon Nature's Ally II |
Calls animal to fight for the caster. |
Control Plants |
Talk to and control plants & fungi. |
Cure Moderate Wounds |
Cures 2d8+1/level damage (max +10). |
Diminish Plants |
Reduces size or blights growth of normal plants. |
Greater Magic Fang |
One natural weapon of subject creature gets
+1 bonus to attack and damage per three caster levels (max +5). |
Neutralize Poison |
Detoxifies venom in or on subject. |
Plant Growth |
Grows vegetation, improves crops. |
Remove Disease |
Cures all diseases affecting subject. |
Summon Nature's Ally III |
Calls animal to fight for the caster. |
Tree Shape |
The caster looks exactly like a tree for 1
hour/level. |
Water Walk |
Subject treads on water as if solid. |