| Bless |
Allies gain +1 attack and +1 on saves against
fear. |
| Bless Water |
Makes holy water. |
| Bless Weapon |
Weapon gains +1 bonus. |
| Create Water |
Creates 2 gallons/level of pure water. |
| Cure Light Wounds |
Cures 1d8 +1/level damage (max +5). |
| Detect Poison |
Detects poison in one creature or small
object. |
| Detect Undead |
Reveals undead within 60 ft. |
| Divine Favor |
The caster gains attack, damage bonus,
+1/three levels. |
| Endure Elements |
Ignores 5 damage/round from one energy
type. |
| Magic Weapon |
Weapon gains +1 bonus. |
| Protection from Evil |
+2 AC and saves, counter mind control,
hedge out elementals and outsiders. |
| Read Magic |
Read scrolls and spellbooks. |
| Resistance |
Subject gains +1 on saving throws. |
| Virtue |
Subject gains 1 temporary hp. |
| Cure Moderate Wounds |
Cures 2d8 +1/level (max +10). |
| Discern Lies |
Reveals deliberate falsehoods. |
| Dispel Magic |
Cancels magical spells and effects. |
| Greater Magic Weapon |
+1 bonus/three levels (max +5). |
| Heal Mount |
As heal on warhorse or other mount. |
| Magic Circle against Evil |
As protection spells, but 10-ft. radius
and 10 min./level. |
| Prayer |
Allies gain +1 on most rolls, enemies suffer
-1. |
Remove
Blindness/Deafness |
Cures normal or magical conditions. |