Loremaster

Alignment: Any
Hit Die: d4

Requirements:

Class Skills: The loremaster's class skills (and the key ability for each skill) are Alchemy (Int), Appraise (Int), Concentration (Con), Decipher Script (Int, exclusive skill), Gather Information (Cha), Handle Animals (Cha), Heal (Wis), Knowledge (all skills taken individually) (Int), Perform (Cha), Profession (Wis), Scry (Int), Speak Language, Spellcraft (Int), and Use Magic Device (Cha, exclusive skill).

Weapon and Armor Proficiency: Loremasters gain no proficiency in any weapon or armor..

Table: Loremaster
Class Level Base
Attack Bonus
Fort Save Ref Save Will
Save

Special

Spellcasting
1 +1 +2 +2 +0 Secret +1 level of existing class
2 +2 +3 +3 +0 Lore +1 level of existing class
3 +3 +3 +3 +1 Secret +1 level of existing class
4 +4 +4 +4 +1 Bonus language +1 level of existing class
5 +5 +4 +4 +1 Secret +1 level of existing class
6 +6 +5 +4 +2 Greater lore +1 level of existing class
7 +7 +5 +5 +2 Secret +1 level of existing class
8 +8 +6 +6 +2 Bonus language +1 level of existing class
9 +9 +6 +6 +3 Secret +1 level of existing class
10 +10 +7 +7 +3 True lore +1 level of existing class

Spellcasting: A loremaster continues training in magic as well as her field of research. Thus, when a new loremaster level is gained, the character gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on). This essentially means that she adds the level of loremaster to the level of some other spellcasting class the character has, then determines spells per day, spells known, and caster level accordingly.

If a character had more than one spellcasting class before she became a loremaster, she must decide to which class she adds each level of loremaster for purposes of determining spells per day when she adds the new level.

Secret: In their studies, loremasters stumble upon all sorts of applicable knowledge and secrets. At 1st level and every two levels afterward (3rd, 5th, 7th, and 9th levels), the loremaster chooses one secret from Table: Loremaster Secrets. Her level plus Intelligence modifier determines which secrets she can choose. She can't choose the same secret twice.

Table: Loremaster Secrets
Level +
Int Modifier

Secret

Effect
1 Instant mastery 4 ranks of a skill in which the character has no ranks
2 Secret health +3 hit points
3 Secrets of inner strength +1 bonus to Will saves
4 The lore of true stamina +1 bonus to Fortitude saves
5 Secret knowledge +1 bonus to Reflex saves of avoidance
6 Weapon trick +1 bonus to attack rolls
7 Dodge trick +1 dodge bonus to AC
8 Applicable knowledge Any one feat
9 Newfound arcana 1 bonus 1st-level spell*
10 More newfound arcana 1 bonus 2nd-level spell*
* As if gained through having a high ability score.

Lore: Loremasters gather knowledge. At 2nd level, they gain the ability to know legends or information regarding various topics, just like a bard can with bardic knowledge. The loremaster adds her level and her Intelligence modifier to the Knowledge check. See page 29 in the Player's Handbook for more information on bardic knowledge.

Bonus Languages: Loremasters, in their laborious studies, learn new languages in order to access more knowledge. The loremaster can choose any new language at 4th and 8th level.

Greater Lore: At 6th level, a loremaster gains the ability to identify magic items, as the spell, as an extraordinary ability. She may do this once per item examined.

True Lore: At 10th level, once per day a loremaster can use her knowledge to gain the effects of a legend lore spell or an analyze dweomer spell. True lore is an extraordinary ability.