Create Water |
Creates 2 gallons/level of pure water. |
Cure Minor Wounds |
Cures 1 point of damage. |
Detect Magic |
Detects spells and magic items within 60 ft.. |
Detect Poison |
Detects poison in one creature or small object. |
Flare |
Dazzles one creature (-1 attack). |
Guidance |
+1 on one roll, throw, or check. |
Know Direction |
The caster discerns north. |
Light |
Object shines like a torch. |
Mending |
Makes minor repairs on an object. |
Purify Food and Drink |
Purifies 1 cu. ft./level of food or water. |
Read Magic |
Read scrolls and spellbooks. |
Resistance |
Subject gains +1 on saving throws. |
Virtue |
Subject gains 1 temporary hp |
Animal Friendship |
Gains permanent animal companions. |
Calm Animals |
Calms 2d4 +1/level HD of animals, beasts, and magical beasts. |
Cure Light Wounds |
Cures 1d8 +1/level damage (max +5). |
Detect Animals or Plants |
Detects species of animals or plants. |
Detect Snares and Pits |
Reveals natural or primitive traps. |
Endure Elements |
Ignores 5 damage/round from one energy type. |
Entangle |
Plants entangle everyone in 40-ft.-radius circle. |
Faerie Fire |
Outlines subjects with light, canceling blur, concealment, etc. |
Goodberry |
2d4 berries each cure 1 hp (max 8 hp/24 hours). |
Invisibility to Animals |
Animals can't perceive one subject/level. |
Magic Fang |
One natural weapon of subject creature gets +1 bonus to attack and damage.
|
Obscuring Mist |
Fog surrounds the caster. |
Pass without Trace |
One subject/level leaves no tracks. |
Shillelagh |
Cudgel or quarterstaff becomes +1 weapon (1d10 damage) for 1 minute/level.
|
Summon Nature's Ally I |
Calls creature to fight. |
Animal Messenger |
Sends a Tiny animal to a specific place. |
Animal Trance |
Fascinates 2d6 HD of animals. |
Barkskin |
Grants +3 natural armor bonus (or higher). |
Charm Person or Animal |
Makes one person or animal the caster's friend. |
Chill Metal |
Cold metal damages those who touch it. |
Delay Poison |
Stops poison from harming subject for 1 hour/level. |
Fire Trap |
Opened object deals 1d4 +1/level damage. |
Flame Blade |
Touch attack deals 1d8 +1/two levels damage. |
Flaming Sphere |
Rolling ball of fire, 2d6 damage, lasts 1 round/level. |
Heat Metal |
Hot metal damages those who touch it. |
Hold Animal |
Holds one animal helpless; 1 round/level. |
Lesser Restoration |
Dispels magic ability penalty or repairs 1d4 ability damage. |
Produce Flame |
1d4 +1/two levels damage, touch or thrown. |
Resist Elements |
Ignores first 12 damage from one energy type each round. |
Soften Earth and Stone |
Turns stone to clay or dirt to sand or mud. |
Speak with Animals |
The caster can communicate with natural animals. |
Summon Nature's Ally II |
Calls creature to fight. |
Summon Swarm |
Summons swarm of small crawling or flying creatures. |
Tree Shape |
The caster looks exactly like a tree for 1 hour/level. |
Warp Wood |
Bends wood (shaft, handle, door, plank). |
Wood Shape |
Rearranges wooden objects to suit the caster. |
Call Lightning |
Directs lightning bolts (1d10/level) during storms. |
Contagion |
Infects subject with chosen disease. |
Cure Moderate Wounds |
Cures 2d8 +1/level damage (max +10). |
Diminish Plants |
Reduces size or blights growth of normal plants. |
Dominate Animal |
Subject animal obeys silent mental commands. |
Greater Magic Fang |
One natural weapon of subject creature gets +1 bonus to attack and damage
per three caster levels (max +5) |
Meld into Stone |
The caster and the caster's gear merge with stone. |
Neutralize Poison |
Detoxifies venom in or on subject. |
Plant Growth |
Grows vegetation, improves crops. |
Poison |
Touch deals 1d10 Con damage, repeats in 1 min. |
Protection from Elements |
Absorb 12 damage/level from one kind of energy. |
Remove Disease |
Cures all diseases affecting subject. |
Snare |
Creates a magical booby trap. |
Speak with Plants |
The caster can talk to normal plants and plant creatures. |
Spike Growth |
Creatures in area take 1d4 damage, may be slowed. |
Stone Shape |
Sculpts stone into any form. |
Summon Nature's Ally III |
Calls creature to fight. |
Water Breathing |
Subjects can breathe underwater. |
Antiplant Shell |
Keeps animated plants at bay. |
Control Plants |
Talk to and control plants & fungi. |
Cure Serious Wounds |
Cures 3d8 +1/level damage (max +15). |
Dispel Magic |
Cancels magical spells and effects. |
Flame Strike |
Smites foes with divine fire (1d6/level). |
Freedom of Movement |
Subject moves normally despite impediments. |
Giant Vermin |
Turns insects into giant vermin. |
Quench |
Extinguishes nonmagical fires or one magic item. |
Reincarnate |
Brings dead subject back in a random body. |
Repel Vermin |
Insects stay 10 ft. away. |
Rusting Grasp |
The caster's touch corrodes iron and alloys. |
Scrying |
Spies on subject from a distance. |
Sleet Storm |
Hampers vision and movement. |
Spike Stones |
Creatures in area take 1d8 damage, may be slowed. |
Summon Nature's Ally IV |
Calls creature to fight. |
Animal Growth |
One animal/two levels doubles in size, HD. |
Atonement |
Removes burden of misdeeds from subject. |
Awaken |
Animal or tree gains human intellect. |
Commune with Nature |
Learn about terrain for one mile/level. |
Control Winds |
Change wind direction and speed. |
Cure Critical Wounds |
Cures 4d8 +1/level damage (max +20). |
Death Ward |
Grants immunity to all death spells and effects. |
Hallow |
Designates location as holy. |
Ice Storm |
Hail deals 5d6 damage in cylinder 40 ft. across. |
Insect Plague |
Insect horde limits vision, inflicts damage, and weak creatures flee. |
Summon Nature's Ally V |
Calls creature to fight. |
Transmute Mud to Rock |
Transforms two 10-ft. cubes/level. |
Transmute Rock to Mud |
Transforms two 10-ft. cubes/level. |
Tree Stride |
Step from one tree to another far away. |
Unhallow |
Designates location as unholy. |
Wall of Fire |
Deals 2d4 fire damage out to 10 ft. and 1d4 out to 20 ft. Passing through
wall deals 2d6 +1/level. |
Wall of Thorns |
Thorns damage anyone who tries to pass. |
Antilife Shell |
10-ft. field hedges out living creatures. |
Find the Path |
Shows most direct way to a location. |
Fire Seeds |
Acorns and berries become grenades and bombs. |
Greater Dispelling |
As dispel magic, but +20 on check. |
Healing Circle |
Cures 1d8 +1/level damage in all directions. |
Ironwood |
Magical wood is strong as steel. |
Liveoak |
Oak becomes treant guardian. |
Repel Wood |
Pushes away wooden objects. |
Spellstaff |
Stores one spell in wooden quarterstaff. |
Stone Tell |
Talk to natural or worked stone. |
Summon Nature's Ally VI |
Calls creature to fight. |
Transport via Plants |
Move instantly from one plant to another of the same species. |
Wall of Stone |
Creates a stone wall that can be shaped. |
Changestaff |
The caster's staff becomes a treant on command. |
Control Weather |
Changes weather in local area. |
Creeping Doom |
Carpet of insects attacks at the caster's command. |
Fire Storm |
Deals 1d6 fire damage/level. |
Greater Scrying |
As scrying, but faster and longer. |
Harm |
Subject loses all but 1d4 hp. |
Heal |
Cures all damage, diseases, and mental conditions. |
Summon Nature's Ally VII |
Calls creature to fight. |
Sunbeam |
Beam blinds and deals 3d6 damage. |
Transmute Metal to Wood |
Metal within 40 ft. becomes wood. |
True Seeing |
See all things as they really are. |
Wind Walk |
The caster and the caster's allies turn vaporous and travel fast. |
Animal Shapes |
One ally/level polymorphs into chosen animal. |
Command Plants |
Plants animate and vegetation entangles. |
Finger of Death |
Kills one subject. |
Repel Metal or Stone |
Pushes away metal and stone. |
Reverse Gravity |
Objects and creatures fall upward. |
Summon Nature's Ally VIII |
Calls creature to fight. |
Sunburst |
Blinds all within 10 ft., deals 3d6 damage. |
Whirlwind |
Cyclone inflicts damage and can pick up creatures. |
Word of Recall |
Teleports the caster back to designated place. |
Antipathy |
Object or location affected by spell repels certain creatures. |
Earthquake |
Intense tremor shakes 5-ft./level radius. |
Elemental Swarm |
Summons multiple elementals. |
Foresight |
Sixth sense warns of impending danger. |
Mass Heal |
As heal, but with several subjects. |
Shambler |
Summons 1d4+2 shambling mounds to fight for the caster. |
Shapechange |
Transforms the caster into any creature, and change forms once per round.
|
Summon Nature's Ally IX |
Calls creature to fight. |
Sympathy |
Object or location attracts certain creatures. |