Create Water |
Creates 2 gallons/level of pure water. |
Cure Minor Wounds |
Cures 1 point of damage. |
Detect Magic |
Detects spells and magic items within 60 ft. |
Detect Poison |
Detects poison in one creature or small object. |
Guidance |
+1 on one roll, save, or check. |
Inflict Minor Wounds |
Touch attack, 1 point of damage. |
Light |
Object shines like a torch. |
Mending |
Makes minor repairs on an object. |
Purify Food and Drink |
Purifies 1 cu. ft./level of food or water. |
Read Magic |
Read scrolls and spellbooks. |
Resistance |
Subject gains +1 on saving throws. |
Virtue |
Subject gains 1 temporary hp. |
Bane |
Enemies suffer -1 attack, -1 on saves against fear. |
Bless |
Allies gain +1 attack and +1 on saves against fear. |
Bless Water |
Makes holy water. |
Cause Fear |
One creature flees for 1d4 rounds. |
Command |
One subject obeys one-word command for 1 round. |
Comprehend Languages |
Understand all spoken and written languages. |
Cure Light Wounds |
Cures 1d8 +1/level damage (max +5). |
Curse Water |
Makes unholy water. |
Deathwatch |
Sees how wounded subjects within 30 ft. are. |
Detect Chaos/Evil/Good/Law |
Reveals creatures, spells, or objects. |
Detect Undead |
Reveals undead within 60 ft. |
Divine Favor |
The caster gains attack, damage bonus, +1/three levels. |
Doom |
One subject suffers -2 on attacks, damage, saves, and checks. |
Endure Elements |
Ignores 5 damage/round from one energy type. |
Entropic Shield |
Ranged attacks against the caster suffer 20% miss chance. |
Inflict Light Wounds |
Touch, 1d8 +1/level damage (max +5). |
Invisibility to Undead |
Undead can't perceive one subject/level. |
Magic Stone |
Three stones gain +1 attack, deal 1d6+1 damage. |
Magic Weapon |
Weapon gains +1 bonus. |
Obscuring Mist |
Fog surrounds the caster. |
Protection from
Chaos/Evil/Good/Law |
+2 AC and saves, counter mind control, hedge
out elementals and outsiders. |
Random Action |
One creature acts randomly for one round. |
Remove Fear |
+4 on saves against fear for one subject +1/four levels. |
Sanctuary |
Opponents can't attack the caster, and the caster can't attack. |
Shield of Faith |
Aura grants +2 or higher deflection bonus. |
Summon Monster I |
Calls outsider to fight for the caster. |
Aid |
+1 attack, +1 on saves against fear, 1d8 temporary hit points. |
Animal Messenger |
Sends a Tiny animal to a specific place. |
Augury |
Learns whether an action will be good or bad. |
Bull's Strength |
Subject gains 1d4+1 Str for 1 hr./level. |
Calm Emotions |
Calms 1d6 subjects/level, negating emotion effects. |
Consecrate |
Fills area with positive energy, making undead weaker. |
Cure Moderate Wounds |
Cures 2d8 +1/level damage (max +10). |
Darkness |
20-ft. radius of supernatural darkness. |
Death Knell |
Kills dying creature; the caster gain 1d8 temporary hp, +2 Str, and +1 level.
|
Delay Poison |
Stops poison from harming subject for 1 hour/level. |
Desecrate |
Fills area with negative energy, making undead stronger. |
Endurance |
Gain 1d4+1 Con for 1 hr./level. |
Enthrall |
Captivates all within 100 ft. + 10 ft./level. |
Find Traps |
Notice traps as a rogue does. |
Gentle Repose |
Preserves one corpse. |
Hold Person |
Holds one person helpless; 1 round/level. |
Inflict Moderate Wounds |
Touch attack, 2d8 +1/level damage (max +10). |
Lesser Restoration |
Dispels magic ability penalty or repairs 1d4 ability damage. |
Make Whole |
Repairs an object. |
Remove Paralysis |
Frees one or more creatures from paralysis, hold, or slow. |
Resist Elements |
Ignores 12 damage/round from one energy type. |
Shatter |
Sonic vibration damages objects or crystalline creatures. |
Shield Other |
The caster takes half of subject's damage. |
Silence |
Negates sound in 15-ft. radius. |
Sound Burst |
Deals 1d8 sonic damage to subjects; may stun them. |
Speak with Animals |
The caster can communicate with natural animals. |
Spiritual Weapon |
Magical weapon attacks on its own. |
Summon Monster II |
Calls outsider to fight for the caster. |
Undetectable Alignment |
Conceals alignment for 24 hours. |
Zone of Truth |
Subjects within range cannot lie. |
Animate Dead |
Creates undead skeletons and zombies. |
Bestow Curse |
-6 to an ability; -4 on attacks, saves, and checks; or 50% chance of losing
each action. |
Blindness/Deafness |
Makes subject blind or deaf. |
Contagion |
Infects subject with chosen disease. |
Continual Flame |
Makes a permanent, heatless torch. |
Create Food and Water |
Feeds three humans (or one horse)/level. |
Cure Serious Wounds |
Cures 3d8 +1/level damage (max +15). |
Daylight |
60-ft. radius of bright light. |
Deeper Darkness |
Object sheds absolute darkness in 60-ft. radius. |
Dispel Magic |
Cancels magical spells and effects. |
Glyph of Warding |
Inscription harms those who pass it. |
Helping Hand |
Ghostly hand leads subject to the caster. |
Inflict Serious Wounds |
Touch attack, 3d8 +1/level damage (max +15). |
Invisibility Purge |
Dispels invisibility within 5 ft./level. |
Locate Object |
Senses direction toward object (specific or type). |
Magic Circle against
Chaos/Evil/Good/Law |
As protection spells, but 10-ft. radius and 10 min./level. |
Magic Vestment |
Armor or shield gains +1 enhancement/three levels. |
Meld into Stone |
The caster and the caster's gear merge with stone. |
Negative Energy Protection |
Subject resists level and ability drains. |
Obscure Object |
Masks object against divination. |
Prayer |
Allies gain +1 on most rolls, and enemies suffer -1. |
Protection from Elements |
Absorb 12 damage/level from one kind of energy. |
Remove Blindness/Deafness |
Cures normal or magical conditions. |
Remove Curse |
Frees object or person from curse. |
Remove Disease |
Cures all diseases affecting subject. |
Searing Light |
Ray deals 1d8/two levels, more against undead. |
Speak with Dead |
Corpse answers one question/two levels. |
Speak with Plants |
The caster can talk to normal plants and plant creatures. |
Stone Shape |
Sculpts stone into any form. |
Summon Monster III |
Calls outsider to fight for the caster. |
Water Breathing |
Subjects can breathe underwater. |
Water Walk |
Subject treads on water as if solid. |
Wind Wall |
Deflects arrows, smaller creatures, and gases. |
Air Walk |
Subject treads on air as if solid (climb at 45-degree angle). |
Control Water |
Raises or lowers bodies of water. |
Cure Critical Wounds |
Cures 4d8 +1/level damage (max +20). |
Death Ward |
Grants immunity to death spells and effects. |
Dimensional Anchor |
Bars extradimensional movement. |
Discern Lies |
Reveals deliberate falsehoods. |
Dismissal |
Forces a creature to return to native plane. |
Divination |
Provides useful advice for specific proposed actions. |
Divine Power |
The caster gains attack bonus, 18 Str, and 1 hp/level. |
Freedom of Movement |
Subject moves normally despite impediments. |
Giant Vermin |
Turns insects into giant vermin. |
Greater Magic Weapon |
+1 bonus/three levels (max +5). |
Imbue with Spell Ability |
Transfer spells to subject. |
Inflict Critical Wounds |
Touch attack, 4d8 +1/level damage (max +20). |
Lesser Planar Ally |
Exchange services with an 8 HD outsider. |
Neutralize Poison |
Detoxifies venom in or on subject. |
Poison |
Touch deals 1d10 Con damage, repeats in 1 min. |
Repel Vermin |
Insects stay 10 ft. away. |
Restoration |
Restores level and ability score drains. |
Sending |
Delivers short message anywhere, instantly. |
Spell Immunity |
Subject is immune to one spell/four levels. |
Status |
Monitors condition, position of allies. |
Summon Monster IV |
Calls outsider to fight for the caster. |
Tongues |
Speak any language. |
Atonement |
Removes burden of misdeeds from subject. |
Break Enchantment |
Frees subjects from enchantments, alterations, curses, and petrification.
|
Circle of Doom |
Deals 1d8 +1/level damage in all directions. |
Commune |
Deity answers one yes-or-no question/level. |
Dispel Chaos/Evil/Good/Law |
+4 bonus against attacks. |
Ethereal Jaunt |
The caster becomes ethereal for 1 round/level. |
Flame Strike |
Smites foes with divine fire (1d6/level). |
Greater Command |
As command, but affects one subject/level. |
Hallow |
Designates location as holy. |
Healing Circle |
Cures 1d8 +1/level damage in all directions. |
Insect Plague |
Insect horde limits vision, inflicts damage, and weak creatures flee. |
Mark of Justice |
Designates action that will trigger curse on subject. |
Plane Shift |
Up to eight subjects travel to another plane. |
Raise Dead |
Restores life to subject who died up to 1 day/level ago. |
Righteous Might |
The caster's size increases, and the caster gains +4 Str. |
Scrying |
Spies on subject from a distance. |
Slay Living |
Touch attack kills subject. |
Spell Resistance |
Subject gains +12 +1/level SR. |
Summon Monster V |
Calls outsider to fight for the caster. |
True Seeing |
See all things as they really are. |
Unhallow |
Designates location as unholy. |
Wall of Stone |
Creates a stone wall that can be shaped. |
Animate Objects |
Objects attack the caster's foes. |
Antilife Shell |
10-ft. field hedges out living creatures. |
Banishment |
Banishes 2 HD/level extraplanar creatures. |
Blade Barrier |
Blades encircling the caster deal 1d6 damage/level. |
Create Undead |
Ghouls, shadows, ghasts, wights, or wraiths. |
Etherealness |
Travel to Ethereal Plane with companions. |
Find the Path |
Shows most direct way to a location. |
Forbiddance |
Denies area to creatures of another alignment. |
Geas/Quest |
As lesser geas, plus it affects any creature. |
Greater Dispelling |
As dispel magic, but up to +20 on check. |
Greater Glyph of Warding |
As glyph of warding, but up to 10d8 damage or 6th level spell. |
Harm |
Subject loses all but 1d4 hp. |
Heal |
Cures all damage, diseases, and mental conditions. |
Heroes' Feast |
Food for one creature/level cures and blesses. |
Planar Ally |
As lesser planar ally, but up to 16 HD. |
Summon Monster VI |
Calls outsider to fight for the caster. |
Wind Walk |
The caster and the caster's allies turn vaporous and travel fast. |
Word of Recall |
Teleports the caster back to designated place. |
Blasphemy |
Kills, paralyzes, weakens, or dazes nonevil subjects. |
Control Weather |
Changes weather in local area. |
Destruction |
Kills subject and destroys remains. |
Dictum |
Kills, paralyzes, weakens, or dazes nonlawful subjects. |
Greater Restoration |
As restoration, plus restores all levels and ability scores |
Greater Scrying |
As scrying, but faster and longer. |
Holy Word |
Kills, paralyzes, weakens, or dazes nongood subjects. |
Refuge |
Alters item to transport its possessor to the caster. |
Regenerate |
Subject's severed limbs grow back. |
Repulsion |
Creatures can't approach the caster. |
Resurrection |
Fully restore dead subject. |
Summon Monster VII |
Calls outsider to fight for the caster. |
Word of Chaos |
Kills, confuses, stuns, or deafens nonchaotic subjects. |
Antimagic Field |
Negates magic within 10 ft. |
Cloak of Chaos |
+4 AC, +4 resistance, and SR 25 against lawful spells. |
Create Greater |
Undead Mummies, spectres, vampires, or ghosts. |
Discern Location |
Exact location of creature or object. |
Earthquake |
Intense tremor shakes 5-ft./level radius. |
Fire Storm |
Deals 1d6 fire damage/level. |
Greater Planar Ally |
As lesser planar ally, but up to 24 HD. |
Holy Aura |
+4 AC, +4 resistance, and SR 25 against evil spells. |
Mass Heal |
As heal, but with several subjects. |
Shield of Law |
+4 AC, +4 resistance, and SR 25 against chaotic spells. |
Summon Monster VIII |
Calls outsider to fight for the caster. |
Symbol |
Triggered runes have array of effects. |
Unholy Aura |
+4 AC, +4 resistance, and SR 25 against good spells. |
Astral Projection |
Projects the caster and companions into Astral Plane. |
Energy Drain |
Subject gains 2d4 negative levels. |
Gate |
Connects two planes for travel or summoning. |
Implosion |
Kills one creature/round. |
Miracle |
Requests a deity's intercession. |
Soul Bind |
Traps newly dead soul to prevent resurrection. |
Storm of Vengeance |
Storm rains acid, lightning, and hail. |
Summon Monster IX |
Calls outsider to fight for the caster. |
True Resurrection |
As resurrection, plus remains aren't needed. |