| Dancing Lights |
Figment torches or other lights. |
| Daze |
Creature loses next action. |
| Detect Magic |
Detects spells and magic items within 60 ft. |
| Flare |
Dazzles one creature (-1 attack). |
| Ghost Sound |
Figment sounds. |
| Light |
Object shines like a torch. |
| Mage Hand |
5-pound telekinesis. |
| Mending |
Makes minor repairs on an object. |
| Open/Close |
Opens or closes small or light things. |
| Prestidigitation |
Performs minor tricks. |
| Read Magic |
Read scrolls and spellbooks. |
| Resistance |
Subject gains +1 on saving throws. |
| Alarm |
Wards an area for 2 hours/level. |
| Cause Fear |
One creature flees for 1d4 rounds. |
| Charm Person |
Makes one person the caster’s friend. |
| Cure Light Wounds |
Cures 1d8 +1/level damage (max +5). |
| Detect Secret Doors |
Reveals hidden doors within 60 ft. |
| Erase |
Mundane or magical writing vanishes. |
| Expeditious Retreat |
Doubles the caster’s speed. |
| Feather Fall |
Objects or creatures fall slowly. |
| Grease |
Makes 10-ft. square or one object slippery. |
| Hypnotism |
Fascinates 2d4 HD of creatures. |
| Identify |
Determines single feature of magic item. |
| Mage Armor |
Gives subject +4 armor bonus. |
| Magic Weapon |
Weapon gains +1 bonus. |
| Message |
Whispered conversation at distance. |
Protection from Chaos/
Evil/Good/Law |
+2 AC and saves, counter mind control,
hedge out elementals and outsiders. |
| Silent Image |
Creates minor illusion of the caster’s design. |
| Sleep |
Put 2d4 HD of creatures into comatose slumber. |
| Summon Monster I |
Calls outsider to fight for the caster. |
| Unseen Servant |
Creates invisible force that obeys the caster’s
commands. |
| Ventriloquism |
Throws voice for 1 min./level. |
| Animal Trance |
Fascinates 2d6 HD of animals. |
| Blindness/Deafness |
Makes subject blind or deaf. |
| Blur |
Attacks miss subject 20% of the time. |
| Bull's Strength |
Subject gains 1d4+1 Str for 1 hr./level. |
| Cat's Grace |
Subject gains 1d4+1 Dex for 1 hr./level. |
| Cure Moderate Wounds |
Cures 2d8 +1/level damage (max +10). |
| Darkness |
20-ft. radius of supernatural darkness. |
| Daylight |
60-ft. radius of bright light. |
| Delay Poison |
Stops poison from harming subject for 1
hour/level. |
| Detect Thoughts |
Allows "listening" to surface
thoughts. |
| Enthrall |
Captivates all within 100 ft. + 10 ft./level. |
| Glitterdust |
Blinds creatures, outlines invisible creatures. |
| Hold Person |
Holds one person helpless for 1 round/level. |
| Hypnotic Pattern |
Fascinates 2d4+1 HD/level of creatures. |
| Invisibility |
Subject is invisible for 10 min./level
or until it attacks. |
| Levitate |
Subject moves up and down at the caster’s
direction. |
| Locate Object |
Senses direction toward object (specific
or type). |
| Magic Mouth |
Speaks once when triggered. |
| Minor Image |
As silent image, plus some sound. |
| Mirror Image |
Creates decoy duplicates of the caster
(1d4 +1/three levels, max 8.) |
| Misdirection |
Misleads divinations for one creature or
object. |
| Obscure Object |
Masks object against divination. |
| Pyrotechnics |
Turns fire into blinding light or choking
smoke. |
| Scare |
Panics creatures up to 5 HD (15-ft. radius). |
| See Invisibility |
Reveals invisible creatures or objects. |
| Shatter |
Sonic vibration damages objects or crystalline
creatures. |
| Silence |
Negates sound in 15-ft. radius. |
| Sound Burst |
Deals 1d8 sonic damage to subjects; may
stun them. |
| Suggestion |
Compels subject to follow stated course
of action. |
| Summon Monster II |
Calls outsider to fight for the caster. |
| Summon Swarm |
Summons swarm of small crawling or flying
creatures. |
| Hideous Laughter |
Subject loses actions for 1d3 rounds. |
| Tongues |
Speak any language. |
| Undetectable Alignment |
Conceals alignment for 24 hours. |
| Whispering Wind |
Sends a short message one mile/level. |
| Bestow Curse |
-6 to an ability; -4 on attacks, saves,
and checks; or 50% chance of losing each action. |
| Blink |
The caster randomly vanishes and reappears
for 1 round/level. |
| Charm Monster |
Makes monster believe it is the caster’s
ally. |
Clairaudience/
Clairvoyance |
Hear or see at a distance for 1 min./level. |
| Confusion |
Makes subject behave oddly for 1 round/level. |
| Cure Serious Wounds |
Cures 3d8 +1/level damage (max +15). |
| Dispel Magic |
Cancels magical spells and effects. |
| Displacement |
Attacks miss subject 50%. |
| Emotion |
Arouses strong emotion in subject. |
| Fear |
Subjects within cone flee for 1 round/level. |
| Gaseous Form |
Subject becomes insubstantial and can fly
slowly. |
| Greater Magic Weapon |
+1 bonus/three levels (max +5). |
| Gust of Wind |
Blows away or knocks down smaller creatures. |
| Haste |
Extra partial action and +4 AC. |
| Illusory Script |
Only intended reader can decipher. |
| Invisibility Sphere |
Makes everyone within 10 ft. invisible. |
| Keen Edge |
Doubles normal weapon's threat range. |
| Lesser Geas |
Commands subject of 7 HD or less. |
Magic Circle against
Chaos/Evil/Good/Law |
As protection spells, but 10-ft. radius
and 10 min./level. |
| Major Image |
As silent image, plus sound, smell and
thermal effects. |
| Phantom Steed |
Magical horse appears for 1 hour/level. |
| Remove Curse |
Frees object or person from curse. |
| Remove Disease |
Cures all diseases affecting subject. |
| Scrying |
Spies on subject from a distance. |
| Sculpt Sound |
Creates new sounds or changes existing
ones. |
| Sepia Snake Sigil |
Creates text symbol that immobilizes reader. |
| Slow |
One subject/level takes only partial actions,
-2 AC, -2 melee rolls. |
| Summon Monster III |
Calls outsider to fight for the caster. |
| Tiny Hut |
Creates shelter for 10 creatures. |
| Wind Wall |
Deflects arrows, smaller creatures, and gases. |
| Break Enchantment |
Frees subjects from enchantments, alterations,
curses, and petrification. |
| Cure Critical Wounds |
Cures 4d8 +1/level damage (max +20). |
| Detect Scrying |
Alerts the caster of magical eavesdropping. |
| Dimension Door |
Teleports the caster and up to 500 lb. |
| Dismissal |
Forces a creature to return to native plane. |
| Dominate Person |
Controls humanoid telepathically. |
| Hallucinatory Terrain |
Makes one type of terrain appear like another
(field into forest, etc.) |
| Hold Monster |
As hold person, but any creature. |
| Improved Invisibility |
As invisibility, but subject can attack
and stay invisible. |
| Legend Lore |
Learn tales about a person, place, or thing. |
| Locate Creature |
Indicates direction to familiar creature. |
| Modify Memory |
Changes 5 minutes of subject's memories. |
| Neutralize Poison |
Detoxifies venom in or on subject. |
| Rainbow Pattern |
Lights prevent 24 HD of creatures from
attacking or moving away. |
| Secure Shelter |
Creates sturdy cottage. |
| Shout |
Deafens all within cone and deals 2d6 damage. |
| Summon Monster IV |
Calls outsider to fight for the caster. |
| Contact Other Plane |
Ask question of extraplanar entity. |
| Control Water |
Raises or lowers bodies of water. |
| Dream |
Sends message to anyone sleeping. |
| False Vision |
Fools scrying with an illusion. |
| Greater Dispelling |
As dispel magic, but +20 on check. |
| Healing Circle |
Cures 1d8 +1/level damage in all directions. |
| Mind Fog |
Subjects in fog get -10 Wis, Will checks. |
| Mirage Arcana |
As hallucinatory terrain, plus structures. |
| Mislead |
Turns the caster invisible and creates
illusory double. |
| Nightmare |
Sends vision dealing 1d10 damage, fatigue. |
| Persistent Image |
As major image, but no concentration required. |
| Summon Monster V |
Calls outsider to fight for the caster. |
| Control Weather |
Changes weather in local area. |
| Eyebite |
Charm, fear, sicken or sleep one subject. |
| Geas/Quest |
As lesser geas, plus it affects any creature. |
| Greater Scrying |
As scrying, but faster and longer. |
| Mass Haste |
As haste, affects one/level subjects. |
| Mass Suggestion |
As suggestion, plus one/level subjects. |
| Permanent Image |
Includes sight, sound, and smell. |
| Plane Shift |
Up to eight subjects travel to another
plane. |
| Programmed Image |
As major image, plus triggered by event. |
| Project Image |
Illusory double can talk and cast spells. |
| Repulsion |
Creatures can't approach the caster. |
| Summon Monster VI |
Calls outsider to fight for the caster. |
| Veil |
Changes appearance of group of creatures. |