Dancing Lights |
Figment torches or other lights. |
Daze |
Creature loses next action. |
Detect Magic |
Detects spells and magic items within 60 ft. |
Flare |
Dazzles one creature (-1 attack). |
Ghost Sound |
Figment sounds. |
Light |
Object shines like a torch. |
Mage Hand |
5-pound telekinesis. |
Mending |
Makes minor repairs on an object. |
Open/Close |
Opens or closes small or light things. |
Prestidigitation |
Performs minor tricks. |
Read Magic |
Read scrolls and spellbooks. |
Resistance |
Subject gains +1 on saving throws. |
Alarm |
Wards an area for 2 hours/level. |
Cause Fear |
One creature flees for 1d4 rounds. |
Charm Person |
Makes one person the caster’s friend. |
Cure Light Wounds |
Cures 1d8 +1/level damage (max +5). |
Detect Secret Doors |
Reveals hidden doors within 60 ft. |
Erase |
Mundane or magical writing vanishes. |
Expeditious Retreat |
Doubles the caster’s speed. |
Feather Fall |
Objects or creatures fall slowly. |
Grease |
Makes 10-ft. square or one object slippery. |
Hypnotism |
Fascinates 2d4 HD of creatures. |
Identify |
Determines single feature of magic item. |
Mage Armor |
Gives subject +4 armor bonus. |
Magic Weapon |
Weapon gains +1 bonus. |
Message |
Whispered conversation at distance. |
Protection from Chaos/
Evil/Good/Law |
+2 AC and saves, counter mind control,
hedge out elementals and outsiders. |
Silent Image |
Creates minor illusion of the caster’s design. |
Sleep |
Put 2d4 HD of creatures into comatose slumber. |
Summon Monster I |
Calls outsider to fight for the caster. |
Unseen Servant |
Creates invisible force that obeys the caster’s
commands. |
Ventriloquism |
Throws voice for 1 min./level. |
Animal Trance |
Fascinates 2d6 HD of animals. |
Blindness/Deafness |
Makes subject blind or deaf. |
Blur |
Attacks miss subject 20% of the time. |
Bull's Strength |
Subject gains 1d4+1 Str for 1 hr./level. |
Cat's Grace |
Subject gains 1d4+1 Dex for 1 hr./level. |
Cure Moderate Wounds |
Cures 2d8 +1/level damage (max +10). |
Darkness |
20-ft. radius of supernatural darkness. |
Daylight |
60-ft. radius of bright light. |
Delay Poison |
Stops poison from harming subject for 1
hour/level. |
Detect Thoughts |
Allows "listening" to surface
thoughts. |
Enthrall |
Captivates all within 100 ft. + 10 ft./level. |
Glitterdust |
Blinds creatures, outlines invisible creatures. |
Hold Person |
Holds one person helpless for 1 round/level. |
Hypnotic Pattern |
Fascinates 2d4+1 HD/level of creatures. |
Invisibility |
Subject is invisible for 10 min./level
or until it attacks. |
Levitate |
Subject moves up and down at the caster’s
direction. |
Locate Object |
Senses direction toward object (specific
or type). |
Magic Mouth |
Speaks once when triggered. |
Minor Image |
As silent image, plus some sound. |
Mirror Image |
Creates decoy duplicates of the caster
(1d4 +1/three levels, max 8.) |
Misdirection |
Misleads divinations for one creature or
object. |
Obscure Object |
Masks object against divination. |
Pyrotechnics |
Turns fire into blinding light or choking
smoke. |
Scare |
Panics creatures up to 5 HD (15-ft. radius). |
See Invisibility |
Reveals invisible creatures or objects. |
Shatter |
Sonic vibration damages objects or crystalline
creatures. |
Silence |
Negates sound in 15-ft. radius. |
Sound Burst |
Deals 1d8 sonic damage to subjects; may
stun them. |
Suggestion |
Compels subject to follow stated course
of action. |
Summon Monster II |
Calls outsider to fight for the caster. |
Summon Swarm |
Summons swarm of small crawling or flying
creatures. |
Hideous Laughter |
Subject loses actions for 1d3 rounds. |
Tongues |
Speak any language. |
Undetectable Alignment |
Conceals alignment for 24 hours. |
Whispering Wind |
Sends a short message one mile/level. |
Bestow Curse |
-6 to an ability; -4 on attacks, saves,
and checks; or 50% chance of losing each action. |
Blink |
The caster randomly vanishes and reappears
for 1 round/level. |
Charm Monster |
Makes monster believe it is the caster’s
ally. |
Clairaudience/
Clairvoyance |
Hear or see at a distance for 1 min./level. |
Confusion |
Makes subject behave oddly for 1 round/level. |
Cure Serious Wounds |
Cures 3d8 +1/level damage (max +15). |
Dispel Magic |
Cancels magical spells and effects. |
Displacement |
Attacks miss subject 50%. |
Emotion |
Arouses strong emotion in subject. |
Fear |
Subjects within cone flee for 1 round/level. |
Gaseous Form |
Subject becomes insubstantial and can fly
slowly. |
Greater Magic Weapon |
+1 bonus/three levels (max +5). |
Gust of Wind |
Blows away or knocks down smaller creatures. |
Haste |
Extra partial action and +4 AC. |
Illusory Script |
Only intended reader can decipher. |
Invisibility Sphere |
Makes everyone within 10 ft. invisible. |
Keen Edge |
Doubles normal weapon's threat range. |
Lesser Geas |
Commands subject of 7 HD or less. |
Magic Circle against
Chaos/Evil/Good/Law |
As protection spells, but 10-ft. radius
and 10 min./level. |
Major Image |
As silent image, plus sound, smell and
thermal effects. |
Phantom Steed |
Magical horse appears for 1 hour/level. |
Remove Curse |
Frees object or person from curse. |
Remove Disease |
Cures all diseases affecting subject. |
Scrying |
Spies on subject from a distance. |
Sculpt Sound |
Creates new sounds or changes existing
ones. |
Sepia Snake Sigil |
Creates text symbol that immobilizes reader. |
Slow |
One subject/level takes only partial actions,
-2 AC, -2 melee rolls. |
Summon Monster III |
Calls outsider to fight for the caster. |
Tiny Hut |
Creates shelter for 10 creatures. |
Wind Wall |
Deflects arrows, smaller creatures, and gases. |
Break Enchantment |
Frees subjects from enchantments, alterations,
curses, and petrification. |
Cure Critical Wounds |
Cures 4d8 +1/level damage (max +20). |
Detect Scrying |
Alerts the caster of magical eavesdropping. |
Dimension Door |
Teleports the caster and up to 500 lb. |
Dismissal |
Forces a creature to return to native plane. |
Dominate Person |
Controls humanoid telepathically. |
Hallucinatory Terrain |
Makes one type of terrain appear like another
(field into forest, etc.) |
Hold Monster |
As hold person, but any creature. |
Improved Invisibility |
As invisibility, but subject can attack
and stay invisible. |
Legend Lore |
Learn tales about a person, place, or thing. |
Locate Creature |
Indicates direction to familiar creature. |
Modify Memory |
Changes 5 minutes of subject's memories. |
Neutralize Poison |
Detoxifies venom in or on subject. |
Rainbow Pattern |
Lights prevent 24 HD of creatures from
attacking or moving away. |
Secure Shelter |
Creates sturdy cottage. |
Shout |
Deafens all within cone and deals 2d6 damage. |
Summon Monster IV |
Calls outsider to fight for the caster. |
Contact Other Plane |
Ask question of extraplanar entity. |
Control Water |
Raises or lowers bodies of water. |
Dream |
Sends message to anyone sleeping. |
False Vision |
Fools scrying with an illusion. |
Greater Dispelling |
As dispel magic, but +20 on check. |
Healing Circle |
Cures 1d8 +1/level damage in all directions. |
Mind Fog |
Subjects in fog get -10 Wis, Will checks. |
Mirage Arcana |
As hallucinatory terrain, plus structures. |
Mislead |
Turns the caster invisible and creates
illusory double. |
Nightmare |
Sends vision dealing 1d10 damage, fatigue. |
Persistent Image |
As major image, but no concentration required. |
Summon Monster V |
Calls outsider to fight for the caster. |
Control Weather |
Changes weather in local area. |
Eyebite |
Charm, fear, sicken or sleep one subject. |
Geas/Quest |
As lesser geas, plus it affects any creature. |
Greater Scrying |
As scrying, but faster and longer. |
Mass Haste |
As haste, affects one/level subjects. |
Mass Suggestion |
As suggestion, plus one/level subjects. |
Permanent Image |
Includes sight, sound, and smell. |
Plane Shift |
Up to eight subjects travel to another
plane. |
Programmed Image |
As major image, plus triggered by event. |
Project Image |
Illusory double can talk and cast spells. |
Repulsion |
Creatures can't approach the caster. |
Summon Monster VI |
Calls outsider to fight for the caster. |
Veil |
Changes appearance of group of creatures. |